
Originally Posted by
Kisshu
Seamless ground to swimming to diving.
Only quick-travel between major cities via boat/airship, then have to move out running or on mount.
Active use of vehicles and mounts.
Mounted combat, each mount giving different benefits (drakes are a bit slower but are tough and spit fire, chocobos are quick and agile, heavier mounts have charge or stomp attacks).
Mount capture and breeding system for rare mounts.
Crafters can build vehicles like wagons(move large amount of goods) and boats(cross ocean to new islands, ocean fishing)
Make gear more interesting than pure stats. Let gear have job specific bonuses or enhance traits(assassinate cooldown reduction, ninjutsu potency), or more general enhancements for multiple classes/roles like fast cast or cure potency.
To avoid having one piece of gear be too good from mid to end game(like in FFXI), higher level gear will give better stat bonuses. Lower gear can be spirit bonded and turned into gems giving the enhancement(at a lesser bonus) which can then be socketed into the higher level gear.
Life-skills not tied directly into combat, some classes having sneak/invisibility abilities, climb etc.
Activities for guilds/clans/FCs of all sizes. Forced pop NMs(leve-like system). Load up a boat with people, travel to an ocean current to enter an Ocean Exploration instance, travel from island to island to explore and find treasure to store in the ships hold.
Don't be afraid to have players work to unlock skills/abilities or gear, leveling a class/job gives you the base skills and abilities, but then there are tiers above that(like FFXI's weapon skill unlocks, ancient magic for mages). Similar to ARR relic quests pre-Atma grind.