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  1. #1
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Now i will try to offer some solutions that would, in my opinion, solve the problems while keeping current design. Because i know that many people are afraid of next reworks since it can be turned to something worse.

    1. Both original and heated main combo actions are relics that should be already gone. We need set of new well made animations with satisfying gunshots.
    Main combo won't be related to Heat Gauge.

    2. Crossbow is now trait replacing Spread Shot. Flamethrower is new AoE action during Heat Redirection (look below for explanation).

    3. Adjustments to Hypercharge. Action renamed to Heat Redirection. Adds X stacks of Heat Blast and Flamethrower (shared stacks). While stacks are active Gauss Round is changed to Heated Gauss Round.
    Flamethrower no longer locks you in place. Shorter duration of one attack, similar to Crossbow. Flamethrower is now Multitool action.

    I would say for the sake of proper animation flow animations for Heat Blast (aka Heat Dab) and Gauss Round should be adjusted, it looks pretty weird at the moment. I would also suggest removing Gauss Round and replacing it with something else, its a relic of Gauss Barrel which is already gone.

    4. Battery Gauge removed. Hot Shot is now DoT (to be discussed). Turret and Automaton are two separate summons with their own cooldown. Summon ability changes to Overdrive while machine is summoned to avoid ability bloat.

    5. For the sake of Gunner part of the job Reload should return, even if it has some simple design like "Increased damage for next X actions".

    This is everything i wanted to say, i tried to describe it in points so you can easily point out which ideas you like, and which you don't. From my point of view it would really improve how the job feels like and fix lore issues.
    (3)

  2. #2
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Cetek14 View Post
    1. Both original and heated main combo actions are relics that should be already gone. We need set of new well made animations with satisfying gunshots.
    Main combo won't be related to Heat Gauge.
    Well, it's actually not the case already x) It's not because it's called "Heated" that it's related to Heat Gauge (yes it used to and that's why its name). But it's already a combo on its own now. You actually should make a "Lore rework" part and a "Gameplay rework part", it's actually confusing.

    Quote Originally Posted by Cetek14 View Post
    2. Crossbow is now trait replacing Spread Shot.
    Crossbow should replace Spread Shot only during Hypercharge, imo. That would be cooler, it feels like it adds another button but nothing new mechanicaly wise (spam of a conic attack 12y 12y in front of you).

    Quote Originally Posted by Cetek14 View Post
    3.I would say for the sake of proper animation flow animations for Heat Blast and Gauss Round should be adjusted, it looks pretty weird at the moment. I would also suggest removing Gauss Round and replacing it with something else, its a relic of Gauss Barrel which is already gone.
    Gauss Round had nothing to do (gameplay-wise) with Gauss Barrel. It was just an instant oGCD skill to deal dmg. Having to use it during Gauss Barrel is not really relevant. We could call it "Quick Shot" if you want and keep it the way it is. That would change nothing. It would be more logical for newcomers, and it's a fun fact for older machinist players.

    Quote Originally Posted by Cetek14 View Post
    4. Battery Gauge removed. Turret and Automaton are two separate summons with their own cooldown. Summon ability changes to Overdrive while machine is summoned to avoid ability bloat.
    No for the reason I explained before. Changing them to cooldown type skill would lower their flexibility of use to adapt to allies buffs.


    Quote Originally Posted by Cetek14 View Post
    5. For the sake of Gunner part of the job Reload should return, even if it has some simple design like "Increased damage for next X actions".
    I liked the Reload/Ammunitions too. But once more, Machinist was clearly unpopular (and I loved them from day 1 during HW, but we were a few to enjoy them). It's one of the mechanic to manage they decided to remove to simplify the job so more people give it a try.
    (1)