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  1. #11
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kalise View Post
    Maybe like a "Prestige system"? That allows you to constantly gain "Prestige levels" for the purpose of... Having a larger level?
    I would be entirely cool with some kind of prestge system that allows you to get unobtainable items like the Lonewolf set from the Feast rankings or past event items. Everytime you reach max EXP at level 80, you get a point that can be exchanged for various items. It would at least give people a reason to do dungeons once they hit lv80.

    If anything, SE really needs to work on the achievement system as well. There's literally no reason to care about them anymore since all of the items you could obtain are practically given to you nowadays.

    I did like the idea of deep dungeons as well. But I hope the next one allows you to use your own gear. I hated the whole light weapon/armor thing. Make the dungeons actually interesting...instead of boring backgrounds, make some kind of labrynth type area akin to the Northen Crater from FFVII with alternate paths. Instead of just annoying traps, have puzzles that require you to work together to solve. Hell, put some jumping puzzles and hidden paths in. Something that requires players to actually explore opposed to just running through looking for chests and skipping enemies.
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    Last edited by Renato; 03-07-2020 at 06:30 AM.