


Meanwhile, SMN gets entire phases of full instant casts and generous movement options outside of those phases, but that doesn't stop it from topping the charts...Ranged is low risk low reward. You want to increase the reward? Introduce actual risk to the role. Giving them an optimal range window they need to be in to output maximum damage with severe fall off while outside that optimal range adds the same (though somewhat inverted) uptime consideration melee face, while still maintaining a degree of positional freedom the role has always been known for.
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