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  1. #81
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by MonteCristo View Post
    When zones became lifeless and no real danger presented itself
    Eureka says hello, and wonders why it gets no love from the playerbase.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #82
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    In the end a thread like this is pointless. Everyone defines difficulty their own way. You may not like that you can't control the world. That is life.
    (1)

  3. #83
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by linay View Post
    Why is that an issue? It doesn't make sense for anything to continue being hard once you've "mastered" the fight.
    Randomized fights as opposed to scripted battles might add difficulty but i really feel this game was masterplanned as is
    (0)

  4. #84
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Packetdancer View Post
    Eureka says hello, and wonders why it gets no love from the playerbase.
    I was thrilled with the idea of eureka until i realized it was a mindless fate train
    (3)

  5. #85
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Elladie View Post
    It continues to entertain me that
    1.) people think that because THEY find something easy - such as memorising 3x 100 boss fights perfectly - everyone else does too, and people who don't find it easy are just lazy pieces of rubbish.
    2.) people don't seem to realise that if you have a natural apitude for something - your spatial awareness for example - then you are bound to improve in any activity that requires good spatial awareness and thus, after a period of time, that activity WILL seem easy. Whereas people who don't have the same natural aptitude will always struggle.

    I am really good at knitting, and I love it. And it's easy. I've tried to teach my youngest daughter to knit many times. She just doesn't get it. She can't grasp what she's supposed to do, and she gets angry and frustrated. Me telling her it's easy simply makes her mad at me because it's absolutely not easy for her. I am sure that all of you have skills that you ace, no trouble, but I'm also sure you have things you're bad at. Possibly things you just can't get your head around no matter what you do. So please try and remember that okay?
    This is a fair and valid point that I agree with completely, but I will say at least for me, when I talk about something being easy, I am just taking about myself. This game is relatively easy compared to other experiences I've had in other games, and also relatively more challenging in some ways. Point being people might not actually be trying to speak for anyone but themselves when they say they think the game is easy. I'd at least hope anyone saying people who find it challenging are rubbish are in a minority. I guess you never know though.

    More generally on the topic, it's also hard to compare difficulty between MMOs across different points in their lifespan. Kinda expanding on my earlier thought and some others I've seen is that... this game has gotten 'easier' in some ways over time, via simplification and removal of certain mechanics (like skill points and the need for accuracy as a stat). I only seriously raided Savage during Gordias, and I'd say it was hands down harder than anything I ever did in WoW. More recent savage fights I've done (mostly early Omega) felt more or less on par with what I experienced doing mythic raiding in WoW legion, with the real difference being the differences in fight design philosophy and in the differences necessitated by having a different raid size (8 vs 25 people). It's a different type of challenge really. And WoW has also definitely gotten what I'd call easier over time. You used to have to be careful or at least aware of what's happening in dungeons even at low levels, but now for most things half of your group can be literally afk and the biggest problem that poses is the sheer annoyance of having someone in your group be literally afk carried through it.

    I feel like this became just an aimless ramble so I'm just gonna head out now lmao
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #86
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Packetdancer View Post
    Eureka says hello, and wonders why it gets no love from the playerbase.
    90% of Eureka is running past enemies that won't attack you because you outleveled them, to get to places where you mass pull entire areas of mobs to mindlessly AoE down, to spawn a FATE that you can literally throw bodies at (Which you will because many people in Trains are "Low level") and because you usually had like 50-100 people coming with the train.

    Unless you mean dying because you started running 0.1 nanoseconds too early and an OP dragon glomped you is supposed to represent "Life" and "Danger" as opposed to simply an annoying road bump that forces you to literally walk through a particular area...

    If Eureka was actually well designed, then yes, it could have been interesting and dangerous content. But it wasn't. It was arbitrary "Leveling", boring trash mobs, boring FATE bosses and utilizing a boring "Element" mechanic while restricting mount usage to further segregate the playerbase (Beyond that of not being able to form parties because EXP Leeching due to level discrepancies)
    (0)

  7. #87
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    608
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Honestly, the game becomes too easy with one word: overgear.

    If you overgear the content, any content is easy. There is a big difference on how much mobs a tank can pull at Akadaemia Anyder with gear synched down to i470 and i410. You can safely pull wall to wall with i470 without problems. Want to do the same with i410? Good luck.

    Want to do it the hard way? Do it at min ilvl.
    (3)

  8. #88
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MonteCristo View Post
    I was thrilled with the idea of eureka until i realized it was a mindless fate train
    That's what the community caused though.
    People looked for a more efficient and more rewarding option, so the FATE training came to life.
    The devs wanted us to keep killing and chaining single monsters in groups for hours, which was worse actually. I mean, all you did is running your rotations for hours and hours...
    All the other things like rabbits, treasure hunting, challenge log/weekly quests, came much much much later.
    (0)

  9. #89
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,107
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    It's kinda hard to decipher whether the games got easier or the players got better. I know I sucked at MMOs back in 2003 when I first started playing them. They still didn't seem that bad. Wildstar's about the hardest I can recall in recent memory but that was only when you did the hard dungeons and raid.
    (0)

  10. #90
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I guess if you don't do any of the difficult content in xiv it's going to be pretty easy, yeah.
    honestly yeah hard to take the opinion of someone with no recorded history in high-end content too seriously.
    (1)

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