I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
In the end a thread like this is pointless. Everyone defines difficulty their own way. You may not like that you can't control the world. That is life.
This is a fair and valid point that I agree with completely, but I will say at least for me, when I talk about something being easy, I am just taking about myself. This game is relatively easy compared to other experiences I've had in other games, and also relatively more challenging in some ways. Point being people might not actually be trying to speak for anyone but themselves when they say they think the game is easy. I'd at least hope anyone saying people who find it challenging are rubbish are in a minority. I guess you never know though.It continues to entertain me that
1.) people think that because THEY find something easy - such as memorising 3x 100 boss fights perfectly - everyone else does too, and people who don't find it easy are just lazy pieces of rubbish.
2.) people don't seem to realise that if you have a natural apitude for something - your spatial awareness for example - then you are bound to improve in any activity that requires good spatial awareness and thus, after a period of time, that activity WILL seem easy. Whereas people who don't have the same natural aptitude will always struggle.
I am really good at knitting, and I love it. And it's easy. I've tried to teach my youngest daughter to knit many times. She just doesn't get it. She can't grasp what she's supposed to do, and she gets angry and frustrated. Me telling her it's easy simply makes her mad at me because it's absolutely not easy for her. I am sure that all of you have skills that you ace, no trouble, but I'm also sure you have things you're bad at. Possibly things you just can't get your head around no matter what you do. So please try and remember that okay?
More generally on the topic, it's also hard to compare difficulty between MMOs across different points in their lifespan. Kinda expanding on my earlier thought and some others I've seen is that... this game has gotten 'easier' in some ways over time, via simplification and removal of certain mechanics (like skill points and the need for accuracy as a stat). I only seriously raided Savage during Gordias, and I'd say it was hands down harder than anything I ever did in WoW. More recent savage fights I've done (mostly early Omega) felt more or less on par with what I experienced doing mythic raiding in WoW legion, with the real difference being the differences in fight design philosophy and in the differences necessitated by having a different raid size (8 vs 25 people). It's a different type of challenge really. And WoW has also definitely gotten what I'd call easier over time. You used to have to be careful or at least aware of what's happening in dungeons even at low levels, but now for most things half of your group can be literally afk and the biggest problem that poses is the sheer annoyance of having someone in your group be literally afk carried through it.
I feel like this became just an aimless ramble so I'm just gonna head out now lmao
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
90% of Eureka is running past enemies that won't attack you because you outleveled them, to get to places where you mass pull entire areas of mobs to mindlessly AoE down, to spawn a FATE that you can literally throw bodies at (Which you will because many people in Trains are "Low level") and because you usually had like 50-100 people coming with the train.
Unless you mean dying because you started running 0.1 nanoseconds too early and an OP dragon glomped you is supposed to represent "Life" and "Danger" as opposed to simply an annoying road bump that forces you to literally walk through a particular area...
If Eureka was actually well designed, then yes, it could have been interesting and dangerous content. But it wasn't. It was arbitrary "Leveling", boring trash mobs, boring FATE bosses and utilizing a boring "Element" mechanic while restricting mount usage to further segregate the playerbase (Beyond that of not being able to form parties because EXP Leeching due to level discrepancies)
Honestly, the game becomes too easy with one word: overgear.
If you overgear the content, any content is easy. There is a big difference on how much mobs a tank can pull at Akadaemia Anyder with gear synched down to i470 and i410. You can safely pull wall to wall with i470 without problems. Want to do the same with i410? Good luck.
Want to do it the hard way? Do it at min ilvl.
That's what the community caused though.
People looked for a more efficient and more rewarding option, so the FATE training came to life.
The devs wanted us to keep killing and chaining single monsters in groups for hours, which was worse actually. I mean, all you did is running your rotations for hours and hours...
All the other things like rabbits, treasure hunting, challenge log/weekly quests, came much much much later.
It's kinda hard to decipher whether the games got easier or the players got better. I know I sucked at MMOs back in 2003 when I first started playing them. They still didn't seem that bad. Wildstar's about the hardest I can recall in recent memory but that was only when you did the hard dungeons and raid.
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