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  1. #71
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    One thing - Action combat. More on the TERA side of action combat.
    (1)

  2. #72
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    More use for guilds. Do quests with friends. More activities you can pick up and put down to socialize in the community. Less focus on the dungeon and raid cycles. Better anti-troll measures in content (see: ocean fishing). More choice in substats, or subclasses. More in-game recruitment and advertising, and better QOL for it.
    (1)

  3. #73
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Butt sliders

    Dong sliders

    No gender locks

    Beards

    Better mount system (similar to GW2)

    More open (less loading lines)

    Better combat. Tab targeting is a little out dated. Preferably something with different combos.

    An actual pet system.

    Mount customisation not just locked to chocobos.

    Actual seamless swimming. (No loading screen with diving) with a breath meter.

    Potions that are actually useful.

    Crafting/gathering as side skilltrees rather than a separate class.
    Actual fishing rather than just press and catch.

    Instance housing.

    Current armour system is great. However shoulders, Cape, gauntlet (r) (l) bracelet (r) (l) ear (r) (l) make belts visible. Bring back Undergarment slots because the plastic looking underwear we have looks kinda gross. Add a sock/legging slot.

    Living world. World changes if fates are won/lost new roads open up or close depending on the current situation. More hostiles appear and zones become more dangerous when hostiles take over. Towns become bandit dens. World updates with expansions so old zones don't become desolate.

    Keep Lalafell
    (4)

  4. #74
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Proper support jobs.

    Not being locked to a single weapon type.

    THF is an actual job again.

    No more fetch quests in the MSQ when your character is established as a hero.

    Healers actually being healers.

    Boss Battles are interesting and not just dodging AoEs 95% of the fight.
    (2)

  5. #75
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    - The ability to help friends in the MSG - no more forced single player sections.
    - The ability to fill partial parties with NPC's.
    - A job system more in line with how it was done in Final Fantasy Tactics (will probably never happen, but I can dream)
    (1)

  6. #76
    Player
    Nephisto's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Ashmal Gamesh
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    - A better use of the world. I mean, there is no danger and no need of preparation when you explore a new map. You just have to pass through with your mount.
    - A real pet system
    - No weird combo class to unlock a job
    - Skill trees so a job can be play in various ways; right now, there is only one way to play each job and you have to learn THE ROTATION if you don't want to suck.
    - Better MSQ solo instances
    - No Fates
    - Levequests giving exp
    - A better Hunt system
    - A Limited job FOR SOLOING (not this BLU job with spells lock in EX trials you cannot do IN SOLO)
    (3)

  7. #77
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by MeeDeggiThePunisher View Post
    Proper support jobs.

    Healers actually being healers.
    How should encounters and jobs be designed differently to facilitate this?
    (1)

  8. #78
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I don't really like tab targeting, so I'd get rid of that. Additionally I'd like to allow all players to engage with each other no matter where they are in the game and to completely remove the idea of outdated content. To facilitate that:

    -Compress or remove levels. At the moment a level capped character is somewhere around 1000 times stronger than a fresh level 1. I don't see any reason for such a gap. If the difference was maybe 2 times at most then even a max level character could participate in low level content without mindlessly destroying anything in front of them. It would also allow new characters to party with max level characters without feeling useless of totally carried.

    -More open world focus. The MSQ, if present, wouldn't gate content. You would be able to explore the whole world from the beginning. Something like the FATE system should exist to fill the world with things to do, but it shouldn't be as simple as current FATES. I'd like to see more done with mobs as well, have them patrol larger areas and do a little more than just exist in designated spots. Also let them have the ability to fight each other, something the player can use to their advantage if needed. The game's story would also have to be more flexible to accommodate this, but I think that would be a good thing. Players would have more say in defining who their characters are.

    Outside of the core game, I'd like more glam options, so no locks for gear. Emotes and such should be customizable as well. Housing should be expanded so that everyone can get a home. I don't really like random drops and I never understood why random chests in dungeons have fully functioning super gear in them, so I'd change things so that you farm materials from dungeons and raids and take them to a crater to create gear. Maybe add some customization into that as well. Probably unpopular but I wouldn't mind the removal of teleporting, I don't mind walking around. I also sometimes wonder if it contributed to the low points of the MSQ (fetch quests) because the devs figured "oh players can just teleport from A to B". I'd prefer that if we're sent anywhere it's for a significant reason.
    (0)

  9. #79
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Classes not tied to one specific weapon type.

    No class/job system in the 14 sense (which is, to start, backward)

    Better open world dungeons/content

    An interface that works. Let us open windows inside instances and send tells inside instances, and eat food while queued for something, and all those awful coding wtf?'s.

    Add-on functionality. Log parser, hotbar reconfiguration, group window reconfiguration, keybinging reconfiguration.


    Healing un-borked. Healers should have to spend more time healing and finding efficiency / throughput optimization and not spend as little time as possible hard-charging heals.

    Raid zones should be more than floating platforms in space with 1 boss who has at least 1 "lol knock you off my floating space platform" ability. It's cool to have a boss or two every couple expansions that do this, like how ARR Titans primary mechanic is a knockback and shrinking arena size and adds that make the floor lava so ohgodwheredoigo, but not every or most every, or more than a couple bosses need to do this.

    Decoupling of Story and Content. GW2 does this very well. You have a HUGE personal story you can do, customized around choices you make at character select and in the storyline itself (and is also how you get your personal housing zone), but not doing it doesnt keep you from raiding, doing instances, going to new zones, tradeskilling, farming, taking transportation, using glamour/transmog, dying gear, ect.


    Classes as a way to learn skills and abilities, not a shell to use them. Level as a "paladin", learn some sword skills and shield abilities, maybe some funky holy combat arts. Then you can use those skills on your real class, Warrior of Light. Level as a "warrior", get some berserking skills, some rage based yelling, and you can then use those on your actual class in conjunction with your paladin skills. Have certain things share cooldowns or bot work if you have other abilities currently giving you a buff, and bam, highlyn customizable Warrior of Light concept.

    Better auction house / barter system and better bank system. Retainers are not the way.


    How should encounters and jobs be designed differently to facilitate this?
    Encounter damage should have randomness in damage, actual menacing auto-attacks and non-telegraphed abilities. Most encounters have no threat of killing you if you dont stand in large telegraphed areas with keep off the grass signs. Tanks have no fear of dying if they cooldown a tankbuster. Raids have no fear of death after most AE's because the next AE probably isnt hitting until after the full duration of a regen bubble or fairy regen ae.

    Bosses arent particularly lethal, your teammates are more likely to cause a wipe than anything the boss does.

    Class design is easy enough, you have healing kits without the ability to top you off in 1 manaless gcd+ogcd action from nearly any hp%, classes designed around adding more buff/debuff value than the average dps class adds, and group/raid sizes that let that class design work (5 or 6 and 10/12/18/20)
    (2)
    Last edited by Barraind; 03-04-2020 at 06:44 AM.

  10. #80
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    You know one other thing I would really like
    REAL ADVENTURE


    Like really.... All the lands we have gone to have already been explored and have people living in it or had people living in it,
    What we need is a real wild land with nothing in it but wild forest/plants, animals /beast/fiends that want to kill anything moving where the strong survive and the weak die and become food... (and make it only available to hardcore characters where death is perm) where we journey for real not with a guided goon squad like the scions... were its man/woman vs the world and all that loveliness that swells
    (2)

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