Quote Originally Posted by Kalise View Post
Ironically, I think that a close approximation to this scenario is found in Monster Hunter: World.
I only just started playing it back when it had its Steam sale and overall it hasn't been my cup of tea--just due to the simplicity of attack/ability options and so on--but from what gameplay I've seen, you're probably right on the money there.

It just still doesn't appear as great an example as I would like simply due to how little there is going mechanically for each player, even if it does do a good job of letting each player engage with a greater portion of the tasks.

I'd love to see something with BDO/MHW's button efficiency that nonetheless makes use of almost as many buttons in total as XIV does (basically just minus combo bloat and then replacing rarely used keys) atop the kind of strong decisions allowed for by versatility and pacing/positioning/situational priorities therein rather than clear-cut roles that we've hinted at so far.