Story should remain front and center and not an optional thing you can do if you want.
Keep the same classes/jobs/races at the start, no need to add new ones down the line. But if you insist on having a new one, make sure the new races/jobs don't have limitations and make sure they can be played from the start. In other words, make the starting experience allow for new races/jobs if you want to add new jobs/races. Oh, and stick to one, either class or job, no need for both. And make sure the raid sizes are big enough to make use of all the classes/jobs.
Keep the same great gamepad support, fitting whatever control is chosen, preferably tab targeting, not too impressed with action mmorpg. If multiplatform is desired, keep the same crossplay functionality, no segregation between platforms.
Keep duty finder.
Keep the ability to play in any region, no region lock unless the local laws demand it.
If possible, just have one data center per region, maybe even one world.
I prefer no gun/machine/alien/etc, more sword and magic and stay within the world, no alternate universe no space/other planets.
I prefer no reference to other Final Fantasy/SE/third party games/media/etc beyond probably the basics that are seen in multiple FF games, but I don't believe a FF game has to be referencing the franchise. I would be ok with a Final Fantasy game with no moogle/chocobo/cid/gilgamesh, for example.
A glamour collection system, doesn't have to be account wide (although I wouldn't mind account wide), just give me a reason to want to collect the gear for glamour without having to worry about inventory space.
Either no flying at all forever or flying from the start with the same quick and easy way to unlock as in FFXIV, if not quicker/easier. None of this base game has no flying and only expansion zones have flight.
Instanced housing if player housing is desired, but could do without housing myself (I say that as I own a house in FFXIV >.>).
No different starting areas/factions/gc/etc.
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Might be more controversial than the above:
No player economy, no player trading, every transaction deals with NPCs with fixed pricing.
No crafting/gathering, hire NPC services for those.
No pvp.
No addons, but provide features that are needed/desired (with some reason), especially QoL features.



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