Results 1 to 10 of 137

Hybrid View

  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Bright-Flower View Post
    I'd like some sort of job customization akin to talents and specs from WoW. Not necessarily a 1 to 1 copy. Then again maybe that lack of cusotmization is why the game's able to add two of them per expansion as is.
    What if they went the multiple job route? Where there's a base class which will have multiple jobs, just like Summoner and Scholar.

    An interesting post from another thread:
    Quote Originally Posted by Haxaan View Post
    I low key still wonder what the game would be like now if they had continued down the split class/job road. I think this could have opened up a lot of possibilities for jobs we don't have. White Mage and Geomancer, Summoner and Scholar, Astrologian and Time Mage, Warrior and Berserker, Bard and Ranger, Machinist and Medic/Chemist, Black Mage and Necromancer. If done correctly we could see similar themes with different sides from every job. I think it would have been a really interesting idea to expand on, however I know it will never happen, and probably for good reason. Though, I can't help but wonder what could have been.
    These alternate job ideas sound so cool to me, I'd add "ninja and thief".
    (2)

  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SamRF View Post
    What if they went the multiple job route? Where there's a base class which will have multiple jobs, just like Summoner and Scholar.

    An interesting post from another thread:


    These alternate job ideas sound so cool to me, I'd add "ninja and thief".
    Something like that could work. Depending on how it's implemented.

    Personally I'm also not a fan of the specific weapon types that FFXIV has. Play paladin? You're using a sword. Warrior? Hope you like axes! there are occasional exceptions like the mine pick paladins can use in shb, but they're generally few and far between. Then again, the system has allowed some unique weapons like dancer thrown weapons and red mage rapiers + focuses so maybe I'd be okay with keeping it, but I miss the realative flexibilty of weapon types in WoW too, where a paladin could have an axe or a mace or a flail etc.
    (3)

  3. #3
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Bright-Flower View Post
    Something like that could work. Depending on how it's implemented.

    Personally I'm also not a fan of the specific weapon types that FFXIV has. Play paladin? You're using a sword. Warrior? Hope you like axes! there are occasional exceptions like the mine pick paladins can use in shb, but they're generally few and far between. Then again, the system has allowed some unique weapons like dancer thrown weapons and red mage rapiers + focuses so maybe I'd be okay with keeping it, but I miss the realative flexibilty of weapon types in WoW too, where a paladin could have an axe or a mace or a flail etc.
    I really wish I could play Warrior fury berserker style with dual wielding weapons.
    (1)