What if they went the multiple job route? Where there's a base class which will have multiple jobs, just like Summoner and Scholar.
An interesting post from another thread:
These alternate job ideas sound so cool to me, I'd add "ninja and thief".
What if they went the multiple job route? Where there's a base class which will have multiple jobs, just like Summoner and Scholar.
An interesting post from another thread:
These alternate job ideas sound so cool to me, I'd add "ninja and thief".I low key still wonder what the game would be like now if they had continued down the split class/job road. I think this could have opened up a lot of possibilities for jobs we don't have. White Mage and Geomancer, Summoner and Scholar, Astrologian and Time Mage, Warrior and Berserker, Bard and Ranger, Machinist and Medic/Chemist, Black Mage and Necromancer. If done correctly we could see similar themes with different sides from every job. I think it would have been a really interesting idea to expand on, however I know it will never happen, and probably for good reason. Though, I can't help but wonder what could have been.
Something like that could work. Depending on how it's implemented.
Personally I'm also not a fan of the specific weapon types that FFXIV has. Play paladin? You're using a sword. Warrior? Hope you like axes! there are occasional exceptions like the mine pick paladins can use in shb, but they're generally few and far between. Then again, the system has allowed some unique weapons like dancer thrown weapons and red mage rapiers + focuses so maybe I'd be okay with keeping it, but I miss the realative flexibilty of weapon types in WoW too, where a paladin could have an axe or a mace or a flail etc.
I really wish I could play Warrior fury berserker style with dual wielding weapons.Something like that could work. Depending on how it's implemented.
Personally I'm also not a fan of the specific weapon types that FFXIV has. Play paladin? You're using a sword. Warrior? Hope you like axes! there are occasional exceptions like the mine pick paladins can use in shb, but they're generally few and far between. Then again, the system has allowed some unique weapons like dancer thrown weapons and red mage rapiers + focuses so maybe I'd be okay with keeping it, but I miss the realative flexibilty of weapon types in WoW too, where a paladin could have an axe or a mace or a flail etc.
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