OK I get what you're saying and understand your complaint. Compared to other MMOs I've played, FFXIV's open-world content is quite lacking. But I think the approach you went with on this thread was rather rash. You should have, instead, opened the stage up to new ideas of more things we might be able to do in the open world.

For example, I personally would like it if we had more reasons to do FATEs and/or treasure maps. The problem with focusing on FATEs is that if it draws in too many players, it often becomes unfun. I don't want another Fox Lady. I'm thinking more of a variety of different FATEs I'm able to choose from in order to work towards a certain goal. What that goal is, I'll leave to your imagination.

I know this will seem kind of a stretch, and would never happen, but drastically increasing teleport costs and make it so that people might consider physically traveling to the places they want to go, might make for an interesting experience. Or even if dungeons/raids were only accessible through their respective entrances, so that you could meet up outside with other players who are planning on doing them. It brings me back to a few ancient MMOs I used to play.