I get the argument of wanting different races and genders and all that to have different silhouettes, different forms, ways to say "This is a lizard dude. The way he stands aloof says something about where he came from and how he carries himself."

But like, the jobs in of themselves have unified animations outside of the oddly gendered cposes. They make some changes with height differences (see how a lalafell ninja runs VS a roegadyn; similar idea but a little different), but generally the idea is consistent. The animations of the job is all about trying to sell what the job is and doesn't really care about race/gender. In fact, the argument is already out the window in this context, because we share the default weapon drawn pose that is assumed after you enter combat. A gendered one is on-top of that, and something you have to manually activate.

What I am saying is, while I think it's cool the different races and genders and stuff have different form, I think since everything else related to your jobs animations are mostly unified, we may as well not have this one off exception. It can only serve to heighten individual expression with minimal work required from the developer. Give everyone three cposes for when their weapon is out, and if you don't like something because it is too feminine or masculine or whatever you can use the other two.