Quote Originally Posted by Brandedblade View Post

Tl;dr Critlo was too strong of a mechanic and had to be nerfed in order for Recitation+Deploy make fights a joke (or if your a 'good player', even more of one)
Indeed, I kept hearing that it trivialized savage runs. If that is so important to kneecap it begs the question why SE hasn't touched on tank invulns. How many times haven't we have a great big scary Extreme/savage boss who spends half a minute casting a double-whammy tankbuster you're supposed to mid-cast provoke or share, as it was designed for. All of them just trivialized by the tank popping HG, HolmG, LD or SuperB.

We're getting off-topic, but still an important one that I think deserves recognition about deployed critlos: they're fun. If SE allows us to cheese any tank mechanic with invulns, whats stopping them from letting healers feel just as powerful. Spread critlo (that, note was completely random before 5.0) made everything from T.G Cid to God Kefka a joke. If that made SCH OP, then the other healers should have something as equally powerful. Just off the top of my head:

WHM:
Might Wings is a juiced up Passage of Arms, everyone in range takes zero damage next five seconds, with an cooldown equivalent to HG.

AST:
Taking a leaf from King Crimson you bend fate to your will, any damage that is lethal or would take more than 50% of each party member's HP is simply erased from existence and nobody even remembers there even was an incoming attack.

These are just quick drafts that Im sure could work in some random surprise element like critlos was for getting that moment of relief and respite knowing you got lucky and can relax for a moment.

Because if SCH was OP before then it's simple: OP is fun, and everyone should have OP skills to feel OP on their job.