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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,160
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VenKitsune View Post
    but the 1st and 2nd boss music in amaurot before was generic 14 boss music, so why is this bad that they made a track specifically for non-final bosses of dungeons for an expansion?
    The problem (for me at least) is that they haven't "made new music", they've effectively taken the final boss music and added it to the midbosses, thus diluting its effect as epic final boss music. It becomes overplayed and instead of only hearing it for the final encounter, you've already heard it twice per dungeon before you get there.
    (1)

  2. #2
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,307
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Iscah View Post
    The problem (for me at least) is that they haven't "made new music", they've effectively taken the final boss music and added it to the midbosses, thus diluting its effect as epic final boss music. It becomes overplayed and instead of only hearing it for the final encounter, you've already heard it twice per dungeon before you get there.
    I agree. I like all the music, but I do dislike the melody being overused because I think it does take away the impact of the final boss fight.

    I'm in a difficult spot right now because while I love the music, I do think that they shouldn't over-saturate it.
    (0)