Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 52
  1. #41
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,095
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shofie View Post
    This can be equally applied to title hunters and spectral fishers. So who's right, then? Who gets precedent? Who has to bend to help the other?
    No one? If you're queuing solo or with a light party, you need to be expected to get matched to random players with random goals that may not align to yours.

    If you want a group that's going to be focused on getting the specific things you want, create a pre-made full party before you queue.
    (2)

  2. #42
    Player
    Shofie's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    130
    Character
    Shofie Mahowyn
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jojoya View Post
    No one? If you're queuing solo or with a light party, you need to be expected to get matched to random players with random goals that may not align to yours.

    If you want a group that's going to be focused on getting the specific things you want, create a pre-made full party before you queue.
    Oh, I entirely agree. But the argument for a bit has more or less pitted title chasers and mount hunters against each other for whatever reason. So realistically, both have a right to be mad at each other, or neither do, and that's basically where we're at with this topic.
    (1)

    maverwyn.com for more of my art!

  3. #43
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,095
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Espritduo View Post
    See above post. Getting IN solo is different than getting in a 24-man and having people dropping mid-instance.
    Considering SE has said it's fine for people to leave early, I suspect the chance to spawn is based on the number of players still present when the spectral fish is caught.

    It's something that players can always put to the test. Create 3 full parties then queue at the same time so you end up on the same boat. Have everyone leave except a single player after the instance has been active a minute. See if the player manages to get all 3 currents. If the chance to spawn is based on the number of players in the instance at start. it's unlikely for that player to get more than 1 current and more likely they won't get any at all. Repeat the test a few times to see if there's a consistent result.
    (2)

  4. #44
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,263
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Conflicting interests in the same forced instance which creates an unfriendly and toxic atmosphere in a supposed to be casual fishing voyages = bad game design. Did 3/4 new fisher titles and have seen matched people wishing us bad luck or worse during it just because our goals didn't matched
    (5)

  5. #45
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like they should make it so every spectral fish that's caught has a progressively higher chance to trigger currents.

    From what people have been testing the rate of triggering spectrals with a small group seems higher to a point where going on a full ship of 24 is potentially counterproductive with how the rates currently work.
    (0)

  6. #46
    Player
    Dawn_Arawen's Avatar
    Join Date
    Apr 2015
    Posts
    9
    Character
    Dawn Arawen
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Espritduo View Post
    See above post. Getting IN solo is different than getting in a 24-man and having people dropping mid-instance.
    There's no proof that it is only scaled based on the starting number of people. So if you want to run tests and prove your theory, please let us know. I'm going with what I've currently seen and with how SE has stated that it's OK to leave (even though the stated reason was 'if you don't care about titles or need to leave'), if they thought it would ruin other players experiences then why would 'if you don't care about titles' be a reason at all from Yoshi-P? by your logic even if those people don't care about titles or big points, it's still ruining others chances on the boat if they left and causing negative experiences that SE would have considered prior to releasing it. JP players are also doing this (I'm on Elemental Data Centre and can confirm plenty of JP players leave as well) it's clearly something that isn't just 'NA mentality'.
    (0)

  7. #47
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by spf1200 View Post
    Wow glad I haven't seen this yet ( probably just jinxed myself). Hope SE can add a penalty to stop people from doing this.
    It's always "add a penalty" with people, isn't it? How about instead we implore SQEX to build a system who's longevity isn't based off of RNG?
    Fishing (for the most part) is not fun for more than a few minutes, nor is it especially useful at end-game. So, when SQEX builds content who's only tangible gain occurs when the stars align and you get enough points to get the title or the mount, why wouldn't people team up to get the best possible set up they can?

    So instead of saying "SQEX should punish everyone who doesn't enjoy wasting 30min when they may never get the reward if they're not lucky", how about we start saying "SQEX should build a more robust system that can reward continual time investment, and not something dependent on RNG".
    (2)

  8. #48
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    If you're queuing solo or with a light party, you need to be expected to get matched to random players with random goals that may not align to yours.
    Exactly. Players who try to pressure or intimidate or shame others into giving up their goals are actually breaking the rules. Compelling a play style isn't allowed. And this isn't some ice mage roleplay but an officially supported play style since those achievements were introduced by the developers.
    (1)
    Graphics
    MSQ
    Viper

  9. #49
    Player
    Luna_Ariana's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Luna Ariana
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Not sure if someone mentioned it already but I think the best would be if SE implements a 24 Premade Party.

    With that people who seek for specific stuff like the Title can join those without hurting any others who dislike people seeing to leave early. ^^
    (0)

  10. #50
    Player
    ixarix's Avatar
    Join Date
    Sep 2013
    Location
    North Bay, Ontario
    Posts
    37
    Character
    Dragon Ixarix
    World
    Siren
    Main Class
    Gladiator Lv 80
    I got screwed today because half the party I was in left halfway through the first fishing stop. I joined a PF which said mount. Nothing was said about the party leaving if things weren’t going well. As a result, we had zero chance of getting the Spectal Currents we needed, I lost valuable exp, and my scrip haul was

    Players who leave like this should incur some sort of penalty, similar to if they leave a normal dungeon run. They should lose the opportunity to queue again , or even join the following fishing trip.
    (1)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast