Tell people to stop chain pulling so I can roll on loot, AND THEN maybe come back and have this discussion.
Tell people to stop chain pulling so I can roll on loot, AND THEN maybe come back and have this discussion.
????
You...Realise you can roll on loot at any time right? Are you one of those people who think you can only open up the loot menu by clicking on the chest and then subsequently standing near it? I dont see what you're getting at.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
Are you one of those people that can play with the Loot Roll UI in your face while someone initiated battle?
Sometimes I want to do a pass all function too, so the person whining that they want their gear piece cuz several or more chests piled up between the chain pulls letting people to have little breathing room since "the tank is the lead and decides the pace of the dungeon" I mean I could let the tank just die for pulling the whole room without a CD or just be the DPS slightly AFK, but given that there is a time limit on certain chests, sometimes I'd like a bit of a breather trying to navigate to a menu on the HUD that's cumbersome and a bit outdated.
Tl;dr The whole root roll menu can use an update ie need all, greed all, pass all.
Last edited by QT_Melon; 02-27-2020 at 10:46 AM.
I can chain pull a dungeon while rolling for loot just fine.
During the sprint between mobs there’s no other buttons to press.
Heck even during combat I can do it between GCDs.
But the complaint really comes from people waiting out timers to the last second.
We can already see who has rolled. Process of elimination can tell you who hasn’t.
They’re just asking for an easier time telling who to remind to roll.
http://king.canadane.com
You can move it so it it is not in your face. Either way I support the notion of making it more apparent who has and has not rolled since I am one of those players that zone out and forget to roll, a friendly reminder is always welcomed.Are you one of those people that can play with the Loot Roll UI in your face while someone initiated battle?
Sometimes I want to do a pass all function too, so the person whining that they want their gear piece cuz several or more chests piled up between the chain pulls letting people to have little breathing room since "the tank is the lead and decides the pace of the dungeon" I mean I could let the tank just die for pulling the whole room without a CD or just be the DPS slightly AFK, but given that there is a time limit on certain chests, sometimes I'd like a bit of a breather trying to navigate to a menu on the HUD that's cumbersome and a bit outdated.
Tl;dr The whole root roll menu can use an update ie need all, greed all, pass all.
Last edited by Awha; 02-27-2020 at 11:17 AM.
Uuh I only see the small reddish thing, since I close to never click on chests myself.
Usually I forget it's even there b/c dungeon loos it useless to me 99% of the time.
When s/o yaps about his loot, if I am in a good mood I will pass/greed while jogging the next mass pull (it's just 2 mouseclicks anway), else they will have to wait till the timer runs out and I auto pass.
Definitely a second on an "autopass" function similar to WoW and a "pass all" button. Won't happen though, too many crybabies that would pester GMs because they erred in judgment and still want them lootz.
@Topic: loot timer is fine as is, sometimes you have to look up the items stats online etc. People need to relax. Waiting 2-3 minutes is hardly an unreasonable proposition.
Does the loot window auto-popup for you? Because when someone else opens a chest (most of the time) all I get is a small notification in the chat window that X has been added to loot, and a small box at the bottom-right of my screen to click on to roll for loot. While I do normally click there and roll on loot whenever possible, there are times when that's just not possible / practicable to do so - but even then, the loot window isn't in my face.
The loot menu only opens by default if YOU are the one who opened the chest - Otherwise, by default its nothing but a small button on the side of the screen. If its such an issue, why not close the loot menu? It doesn't have to be open for it to function. If its such an issue, why not move it to the side so you can see?Are you one of those people that can play with the Loot Roll UI in your face while someone initiated battle?
Sometimes I want to do a pass all function too, so the person whining that they want their gear piece cuz several or more chests piled up between the chain pulls letting people to have little breathing room since "the tank is the lead and decides the pace of the dungeon" I mean I could let the tank just die for pulling the whole room without a CD or just be the DPS slightly AFK, but given that there is a time limit on certain chests, sometimes I'd like a bit of a breather trying to navigate to a menu on the HUD that's cumbersome and a bit outdated.
Tl;dr The whole root roll menu can use an update ie need all, greed all, pass all.
Talk about bringing along explosives to deal with a blocked toilet - I don't see the problem, you're making it a way bigger deal than it needs to be.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
NO quit trolling plz
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.