Quote Originally Posted by VarkingRunesong View Post
What is the standard rotation for a new level 50 RDM? I, unfortunately can not get more exp until I finish my main story missions so I was hoping to get a decent rotation down before I started them tomorrow. I can't play today since I will be at the girlfriends house. Any tips would be greatly appreciated. I could go back to Paladin to finish the main story but I hate playing tanks.
Red Mage is intersting in the sense that it's harder to explain then to actually play.

You have two primary goals in your rotation.

1. Use short cast spells (Jolt, Verfire, Verstone for single target, Verthunder II and Veraero II for AoE) too trigger Dualcast, which will enable you to cast your long cast spells (Verthunder and Veraero for single target, Scatter/Impact for AoE) instantly.

2. Build your White and Black Mana in even amounts. Your Verfire and Verthunder (I and II) spells generate black mana, your Verstone and Veraero (I and II) spells generate white mana, and your Jolt and Scatter/Impact spells generate smaller amounts of both mana types.

Your goal is to, with the use of your Dualcast and procs from casting certain spells, too build both mana gauges to 80 in even amounts. If you accumulate too much of one mana type, it reduces the amount of mana the other color can generate until the balance is restored. Once you reach 80 of both mana types, you can spend them on your burst window, which for level 50-68 will be your melee combo only, at 68 and 70 you learn Verflare and Verholy, which are powerful finishers that can only be executed if you've successfully executed your burst melee combo, and level 80 adds Scorch, a final step to the process that deals MASSIVE potency.

Theres alot more nuance and cooldown management ofc, but I was only trying to give you the basic rundown of how the job fundamentally plays.