
Originally Posted by
Packetdancer
When I managed to get a house in FFXIV, one of the things I liked was that a couple of my neighbors actually came over to welcome me to the neighborhood. One gave me some furnishings as a housewarming gift, and I ended up with new folks on my friends list. But I recognize that while SquareEnix probably hopes for this experience—and it's probably part of the motive for actual housing neighborhoods rather than instanced—I would be willing to bet it's not an experience that everyone has; I suspect I was extremely lucky in the neighborhood I got. (And my neighbors actually being on to see me 'moving in', as it were.)
In contrast, WildStar never got around to doing the 'neighborhoods' feature that the devs had discussed with the closed beta crew early on, so you didn't have neighbors. But everyone had a house, and dang was the housing decor system flexible. It's one of the things I most miss from that game. If the 'neighborhoods' feature had been workable, I think it would've been almost perfect.
(The idea behind "neighborhoods" was that since each house was a chunk of land lifted up into the sky by Protostar's ridiculous marketing department, they would be mobile; you would be able to form a 'neighborhood' with other people and move your individual flying housing plots together, connecting the platforms and lowering the "don't plummet to your death" forcefields between them to form a neighborhood. So once you did that, you would be able to walk around from housing plot to housing plot. But given how elaborate people could make the yards, I imagine once they'd nailed down individual housing later into closed beta the neighborhoods probably proved impractical for reasons of sheer processing efficiency. I mean, at that point your housing neighborhoods are basically Second Life regions with potentially dozens if not hundreds of items instanced with rotations, scaling, etc...)