

Being forced to play alts in order to experience another job class. I do not miss what from WoW, having to mail material to myself because of my different professions. It was so tedious having those limitations.


To be honest though, there are upsides to having to play alts to experience other jobs/downsides to one character for all jobs...
That is, with an alt, you get to level up easily with MSQ and sidequests.
Meanwhile, here in Duty Fantasy XIV, your best recourse for leveling the up to 16 other jobs is to spam the Duty Roulettes again and again and again and again and again and again...
(Another is that each alt comes with its own set of bags and bank space allowing you to spread your guff across multiple characters... Meanwhile, with so many jobs these days in XIV my armoury chest is stuffed to the brim with gear...)
A somewhat related yet more ...rare occurrence is in the off chance of wanting to delete the alt for whatever reason, you just do so, but in XIV all the 'incomplete/unwanted' classes you unlock are forever there on the character profile.To be honest though, there are upsides to having to play alts to experience other jobs/downsides to one character for all jobs...
That is, with an alt, you get to level up easily with MSQ and sidequests.
Meanwhile, here in Duty Fantasy XIV, your best recourse for leveling the up to 16 other jobs is to spam the Duty Roulettes again and again and again and again and again and again...
(Another is that each alt comes with its own set of bags and bank space allowing you to spread your guff across multiple characters... Meanwhile, with so many jobs these days in XIV my armoury chest is stuffed to the brim with gear...)


Not with professions. In WoW your limited to just 2 and that's gathering and crafting combined. If your a Blacksmith and Engineer, you'll need to a high level miner alt to get the materials. It was a convoluted mess and there was no MSQ in WoW to bring up your level quickly. If you wanted high level ores, you'd need to grind a combat class for weeks. That or deal with the upside down economy where the mats were invariably more expensive than the crafted products.To be honest though, there are upsides to having to play alts to experience other jobs/downsides to one character for all jobs...
That is, with an alt, you get to level up easily with MSQ and sidequests.
Meanwhile, here in Duty Fantasy XIV, your best recourse for leveling the up to 16 other jobs is to spam the Duty Roulettes again and again and again and again and again and again...
(Another is that each alt comes with its own set of bags and bank space allowing you to spread your guff across multiple characters... Meanwhile, with so many jobs these days in XIV my armoury chest is stuffed to the brim with gear...)


Post Cataclysm, each zone had a "MSQ" that could level you up quickly. In addition, Heirlooms became a thing for OP gear that also gave bonus EXP.
To the point where you'd outlevel a zone (So far as for quests to become grey) before you even got halfway through the Zones MSQ.
It did not take weeks to level up to high level outside of Classic and TBC (After that the compounding EXP requirement reductions for previous expansion content started to really make a difference)
At which point, it becomes better to not take crafting professions and instead take gathering professions to get the mats and sell them for gold to buy the crafted items (Of which, only a handful were actually worth having given WoW's terrible history with crafted items)That or deal with the upside down economy where the mats were invariably more expensive than the crafted products.
Outside the one expansion where there was statistical benefits to having actual crafting professions (However, this was I believe Cataclysm, where as mentioned, leveling was easy and fast so as to be able to level up a material gatherer alt)


Which reminds me, the broken crafting system. Yeah, we don't need that.




Funnily I feel exactly the opposite about this haha
I've been an altoholic in every MMO I've played until this one, and being stuck on one character has been a consistent source of frustration while I've been here. Being able to do any role on one character is nice, but it means I'm stuck with... one character. I can't just swap to an alt to get a different look, feel, and personality for my characters because in my experience playing alts in FF is an actively miserable experience, and I keep buying Fantasia's purely because I want a new look and can't just. Have two (or three, or fifteen...) characters to get what I want without feeling like I'm losing time on my main because absolutely nothing is shared between them
On that note I guess my addition to the thread would be alt friendly featuresmail and trade between alts is something I'm also used to from pretty much every other MMO I've played, and the shared bank in Aion (and I believe swtor had this too?) came in handy quite a few times. Add in shared mounts and minions and I'd be a lot happier...
Last edited by Avidria; 02-27-2020 at 07:21 PM.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
I feel the same.Funnily I feel exactly the opposite about this haha
I've been an altoholic in every MMO I've played until this one, and being stuck on one character has been a consistent source of frustration while I've been here. Being able to do any role on one character is nice, but it means I'm stuck with... one character. I can't just swap to an alt to get a different look, feel, and personality for my characters because in my experience playing alts in FF is an actively miserable experience, and I keep buying Fantasia's purely because I want a new look and can't just. Have two (or three, or fifteen...) characters to get what I want without feeling like I'm losing time on my main because absolutely nothing is shared between them
On that note I guess my addition to the thread would be alt friendly featuresmail and trade between alts is something I'm also used to from pretty much every other MMO I've played, and the shared bank in Aion (and I believe swtor had this too?) came in handy quite a few times. Add in shared mounts and minions and I'd be a lot happier...
I've always been an altholic, I've played at least 4 chars in pretty much every MMO and in WoW even more because most classes had at least one spec I liked and even after every major revamp there was always still at least one left I liked playing. And it was fun gearing several chars because every char had its own lockout and could run raids. I knew several raid groups and if someone had to cancel on short notice, I was always happy to fill in.
Having to spread the different professions on different chars wasn't an issue for me. I was playing them anyway. And being able to mail alts, enjoy additional bank and bag slots and so on was fantastic.
But the main reason why I was so put off by FFXIV for a long time (and still am to some degree) is that I'm stuck with one character. And since I don't want to spent a fortune on Fantasia, it feels constricting.
I play alts in FFXIV but GODS this game is the most alt unfriendly I have ever played and it's incredibly frustrating....
No mailing between alts. No shared retainer. No shared housing. No shared mounts/ minions (although that is not as important to me I know many people who are frustrated because they have to buy/ farm their favourite mount/ minion again and again...). Only very few account-wide mog station items.


Yeah, I have to agree with this. I love how completely unnecessary alts are in 14; it really is one of the best elements of the game. But, for when you do want to try out an alt for whatever your personal reasoning is, it would be great if FF14 wasn't so terrible about it. Even something as minor as a shared retainer would be a godsend.I play alts in FFXIV but GODS this game is the most alt unfriendly I have ever played and it's incredibly frustrating....
No mailing between alts. No shared retainer. No shared housing. No shared mounts/ minions (although that is not as important to me I know many people who are frustrated because they have to buy/ farm their favourite mount/ minion again and again...). Only very few account-wide mog station items.
It's kinda strange because XIV is more alt-friendly for casual play, in that you can gather even "bind-on-pickup" loot on one (e.g. better-geared) job for another and don't need to repeat the MSQ, yet less alt-friendly in many other senses, in that you're forced to focus on just one armor class through weekly currencies and lock-outs and cannot directly share unbound items with your other characters.
Edit: I'd love to just be able to invite alts over to one's "family", or whatever else one might call it, and be able to share retainers thereafter, ideally with some new features as just a few among a good deal of retainer QoL improvements to be released around the same time, to mail items to each other, for mob-kill exp to be less of a joke, side-quests to give more experience based on their likely completion times, and for FATEs to give additional experience based on how 'undermanned' they were (e.g. if scaled for 5 players and done by just 2, it might give almost double the reward).
Last edited by Shurrikhan; 02-29-2020 at 12:58 PM.
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mail and trade between alts is something I'm also used to from pretty much every other MMO I've played, and the shared bank in Aion (and I believe swtor had this too?) came in handy quite a few times. Add in shared mounts and minions and I'd be a lot happier...


