
Originally Posted by
Lauront
Ultimates are very niche content, though. It was always a "maybe" with 3 ultimates for SHB. Whilst I have no problem with them adding another, the biggest stumbling block to this game for new players is the ARR leveling experience. As for PVP, if you look at the mount figures from Lucky Bancho's latest survey you will see they suggest Frontlines and RW have a fairly decent uptake as game modes when compared to ultimates, and it's fairly decent filler content. Nonetheless, they seem content to have some game modes, like ultimate, where it's not the uptake but the high skill requirement which makes it worthwhile, so I guess it's a very discretionary thing whether to add or remove one for an expansion. On the whole, as a business proposition with resource constraints, prioritisation is nonetheless key.
As for the graphics, it really depends on which part of it we're talking about. The low res textures are not a great look in a game trying to vie for limited consumer time and money in the current day and age. The tradeoffs we are seeing, with the deep dungeon, 2 dungeons over the expansion and Hildibrand quests being cut are indicative of resources being reallocated to projects that will improve the game's overall profitability and attractiveness to new players. I will reserve judgement until 6.0 to see if it's true, but it is consistent with how they have framed such tradeoffs in the past. Overall, I think the content that is making it in, is of a very good quality for the most part.