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  1. #1
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Frosthaven View Post


    This is only true in some very end-game settings (such as Ultimate). FFXIV outside of those settings is one of the easier MMOs on the market by a fairly wide margin. Every encounter is hard scripted, so it's just a matter of learning the dance and then dancing.
    Well, as I learned in another... spirited thread, this actually permeates all levels of the game, which is fine, but it's not the norm on a game-mechanical level in the general MMOniverse. Case in point: role quests. You'd never get those in WoW, where you're actually skill-gated to go any further in the core of the game's individual storytelling questing. The playerbase of FFXIV has, understandably, come to rely on this trust that everyone who makes it to 80 has been gated and tested by the story and its content that they have a barebones understanding of their class. WoW does not do this, not so formally.
    (0)
    Last edited by Omedon; 02-25-2020 at 04:34 AM.

  2. #2
    Player
    Frosthaven's Avatar
    Join Date
    Sep 2013
    Posts
    90
    Character
    Frosthaven Everflight
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Omedon View Post
    The playerbaase of FFXIV has, understandably, come to rely on this trust that everyone who makes it to 80 has been gated and tested by the story and its content that they have a barebones understanding of their class. WoW does not do this, not so formally.
    I disagree with this assessment. I feel that there isn't enough skill gating/stepping stones (specifically for the harder content, not casual stuff you can and should be able to face roll through). Most content in this game you could mess up and be fine with eating the damage.

    * Healers and incoming damage are tuned in such a way that they spend minimal time actually needing to heal and instead contribute to the dps numbers.

    * Tanking is done in such a way that if you have your stance on and hit a thing once or twice it'll stick to you, so you just focus on dps numbers.

    * Dungeons amount to just pulling every mob in the dungeon at once and skipping half the boss mechanics because they don't really matter.

    It is very straight forward and incredibly forgiving, so when players get into the actual hard content they get backhanded by mechanics that were more punishing than they'd face anywhere else or even be prepared for.

    Edit: As for WoW, I played the most back during the burning crusade. You had heroic dungeons you had to cc for every pull (sometimes multiple cc) and very unforgiving bosses. You had to grind them out just to step foot into the kara raid (my favorite place in that game), so there was this built level of trust acquired since you know what everyone went through just to get in. The game has changed quite a lot since I last cared about it, but that is what I recall as a good progressive difficulty preparation. Doubt that would fly in any MMO anymore, though. As for inherited/earned trust in FFXIV, just browse through the duty finder thread.

    I'll leave it at that, though, because I don't want to derail your thread and I quite like the concept of things people love from other places
    (12)
    Last edited by Frosthaven; 02-25-2020 at 05:01 AM.

  3. #3
    Player
    Veliena's Avatar
    Join Date
    Nov 2015
    Posts
    79
    Character
    Alicen Mason
    World
    Goblin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Omedon View Post
    Well, as I learned in another... spirited thread, this actually permeates all levels of the game, which is fine, but it's not the norm on a game-mechanical level in the general MMOniverse. Case in point: role quests. You'd never get those in WoW, where you're actually skill-gated to go any further in the core of the game's individual storytelling questing. The playerbase of FFXIV has, understandably, come to rely on this trust that everyone who makes it to 80 has been gated and tested by the story and its content that they have a barebones understanding of their class. WoW does not do this, not so formally.
    Since you specifically mention role quest I figured I'd chime in. In vanilla wow, there were role quest, where you had to do the quest to unlock abilities. Anyone who played a shaman back then can tell you the pain of the level 20 totem quest that made you run all over on foot to unlock the totem.
    (1)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Veliena View Post
    Since you specifically mention role quest I figured I'd chime in. In vanilla wow, there were role quest, where you had to do the quest to unlock abilities. Anyone who played a shaman back then can tell you the pain of the level 20 totem quest that made you run all over on foot to unlock the totem.
    In a similar vein, I remember in Pandaria and Warlords of Boredom they gated Heroic Dungeons in the LFD tool behind achieving Silver in the Proving Grounds for your role.

    To which a ton of (Mostly DPS mains) cried about how it was too hard...

    Meanwhile, I was able to get Gold in the Tank and Healer with Silver in the DPS as a Healer. I got Gold in the Tank, DPS and Healer ones as a Tank. While as a DPS I got gold in the DPS and Healer ones with Silver in Tank.

    Due to how incredibly easy the Proving Grounds actually were... Which is a show in just how garbage your average PuG group was... (I also remember one person in my guild complaining it was impossible for her class to beat Silver... Then another of my, guild mates leveled up a character of the same class and found that you could complete the entire 10 stages with a single skill usage...)
    (1)

  5. #5
    Player
    Veliena's Avatar
    Join Date
    Nov 2015
    Posts
    79
    Character
    Alicen Mason
    World
    Goblin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kalise View Post
    In a similar vein, I remember in Pandaria and Warlords of Boredom they gated Heroic Dungeons in the LFD tool behind achieving Silver in the Proving Grounds for your role.

    To which a ton of (Mostly DPS mains) cried about how it was too hard...

    Meanwhile, I was able to get Gold in the Tank and Healer with Silver in the DPS as a Healer. I got Gold in the Tank, DPS and Healer ones as a Tank. While as a DPS I got gold in the DPS and Healer ones with Silver in Tank.

    Due to how incredibly easy the Proving Grounds actually were... Which is a show in just how garbage your average PuG group was... (I also remember one person in my guild complaining it was impossible for her class to beat Silver... Then another of my, guild mates leveled up a character of the same class and found that you could complete the entire 10 stages with a single skill usage...)
    God yes I remember this lol. I found it quite easy on all 3 roles but my god the forums went nuts because over half the playerbase couldn't complete it. I quit wow shortly after this.
    (0)