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  1. #1
    Player
    Guurzak's Avatar
    Join Date
    Dec 2019
    Posts
    5
    Character
    Jihan Kha
    World
    Ultros
    Main Class
    Scholar Lv 80

    Ranged has lower DPS due to full uptime but all other jobs also have full uptime

    Melee and casters have enough tools to mean that they lose maybe 1-2 GCDs per encounter in the worst case. Either commit to the current encounter design which allows all classes to output full DPS and get rid of the damage gap, or, start releasing at least some mechanic-heavy content which allows the mobility advantage to actually mean something.
    (10)

  2. #2
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Ranged shouldn't ever compete for best dps. They have group abilities, and they are the safest class to play. You are at range and always moving.

    You may not value your mobility, but it is a perk all the same. To compete for parse topping dps, you gotta switch to a job with less survivability and party aid.
    (35)

  3. #3
    Player
    Guurzak's Avatar
    Join Date
    Dec 2019
    Posts
    5
    Character
    Jihan Kha
    World
    Ultros
    Main Class
    Scholar Lv 80
    Any job can achieve a zero times per encounter death rate regardless of role.

    DRG, NIN, RDM, and SMN all have more party utility than MCH while doing more total damage and dying the same zero number of times.
    (4)

  4. #4
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by deadman1204 View Post
    Ranged shouldn't ever compete for best dps. They have group abilities, and they are the safest class to play. You are at range and always moving.

    You may not value your mobility, but it is a perk all the same. To compete for parse topping dps, you gotta switch to a job with less survivability and party aid.
    Machinist only gets 1 group ability, it's only marginally more useful than feint/addle and honestly, machinist doesn't do good enough dps for a "Selfish" dps, at least dancer can pocket a really good BLM/SAM and BRD brings group utility 24/7.
    (12)

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  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    The Ranged roles inherently have 100% uptime without any consideration to anything. Melee and Casters don't have 100% uptime inherently because they have range and (lack of) movement requirements respectively. To get that full damage from a Melee or a Caster you have to create strategies that eliminates time Melee spend out of range or time casters need to spend moving. To get the full damage out of a Ranged they just need to hit their buttons in the right order. Because of this, a party of just Ranged would theoretically allow greater flexibility and safety in creating and executing strategies. Melee and casters, in gaining their uptime can make a fight harder and justify their higher damage as such.
    (25)
    Last edited by SpeckledBurd; 02-24-2020 at 09:34 AM.

  6. #6
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    The Ranged roles inherently have 100% uptime without any consideration to anything. Melee and Casters don't have 100% uptime inherently because they have range and (lack of) movement requirements respectively. To get that full damage from a Melee or a Caster you have to create strategies that eliminates time Melee spend out of range or time caters need to spend moving. To get the full damage out of a Ranged they just need to hit their buttons in the right order. Because of this, a party of just Ranged would theoretically allow greater flexibility and safety in creating and executing strategies. Melee and casters, in gaining their uptime can make a fight harder.
    Doesn't matter, it's your fault for playing a caster or melee and then complaining about not having 100% uptime because of it.

    Dancer and bard need slight dps buffs, machinist needs a pretty huge dps buff because honestly, it doesn't have anything but damage, heck with ultimates Machinist is the lowest dps at the moment, imagine looking at a class with no party utility, nothing like rezz going for it, just damage, but that damage is the lowest among all classes, and going "Yeah, this is balanced."
    (4)

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  7. #7
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    The Ranged roles inherently have 100% uptime without any consideration to anything. Melee and Casters don't have 100% uptime inherently because they have range and (lack of) movement requirements respectively. To get that full damage from a Melee or a Caster you have to create strategies that eliminates time Melee spend out of range or time caters need to spend moving. To get the full damage out of a Ranged they just need to hit their buttons in the right order. Because of this, a party of just Ranged would theoretically allow greater flexibility and safety in creating and executing strategies. Melee and casters, in gaining their uptime can make a fight harder.
    inherent or not, its not hard to make those strats. ffxiv isnt the kind of game whwre a new fight with random mechanics appears every week, we have months to make and perfect strats.
    (2)

  8. #8
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Dogempire View Post
    Doesn't matter, it's your fault for playing a caster or melee and then complaining about not having 100% uptime because of it.
    Then I guess you guys should stop complaining about ranged dps being low. After all it's your fault for playing one.

    100% no risk uptime granted to ranged should absolutely result in them being below the melee/casters. Machinist absolutely should not be doing equal dps to a 100% uptime SAM or BLM. You can argue the dps gap is too large, but it absolutely must exist.
    (44)

  9. #9
    Player
    3ureka's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    51
    Character
    T'kala Moonlithe
    World
    Jenova
    Main Class
    Monk Lv 80
    911 I'd like to report a murder.
    (10)

  10. #10
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramura_Sono View Post
    Then I guess you guys should stop complaining about ranged dps being low. After all it's your fault for playing one.

    100% no risk uptime granted to ranged should absolutely result in them being below the melee/casters. Machinist absolutely should not be doing equal dps to a 100% uptime SAM or BLM. You can argue the dps gap is too large, but it absolutely must exist.
    Except there's this job called summoner that has the damage of a black mage, the mobility of a ranged dps, and a rez button like red mage.

    Summoner aside, the point of ranged is to churn out consistent damage with no limitations and also to provide party utility, something machinist doesn't do but the 2 jobs do. This is *supposed* to make them about even with everyone else in movement/mechanic heavy fights like ultimates, but that's not the case, even moreso now since ranged got no buffs and RDM did.

    Besides, nothing about ranged implies that you do more damage than everyone else, nor was I asking for doing the highest damage, I only mentioned buffs, melee obviously needs to be in melee range, caster has cast times, ranged can hit from afar
    (10)
    Last edited by Dogempire; 02-19-2020 at 06:40 AM.

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