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  1. #1
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Coglin View Post
    I think its right on if you ask me. You have 3 DoL farming for 8 DoH. It seems logical that you cant expect every swing of your tool to yield exactly what you need for what your doing with your particular DoH. The way everyone else does it is sell the items your not using to by more of what someone else farmed that they don't need that you do, because they are farming for a different DoH. Its give and take. Its what drives the part of this games ecomony that is working.
    Pretty much this.

    There are 3 DoL supplying 8 DoH. You cannot expect 1 lvl of DoL experience points to yield an equivalent lvl of DoH when the items obtained are being spread out amongst 2-3+ Crafts each. For ex: Miners supply ores for Armor, Black, Gold AND Leathercraft. Fishers supply fish for Alch and Cullinary. Botanists supply woodworking and clothcrafting to say the least.

    On the other hand 1 lvl of DoL MIGHT (speculation) = 1/3 or 1/2 a lvl of 3 or 2 DoH, depending on the DoL and Doh of course. Which would correspond to 1 to 1.

    In any case, I don't see a problem with any DoL outpacing the DoH that they supply. Afterall, the higher lvl you are on DoL the more items you can obtain from the gathering points, which gives you a greater amount of materials per node that you can use to grind your DoH on.

    And the last point, this is just good economics. This game is supposed to have an economy afterall.
    (0)

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Matsume View Post
    Pretty much this.

    There are 3 DoL supplying 8 DoH. You cannot expect 1 lvl of DoL experience points to yield an equivalent lvl of DoH when the items obtained are being spread out amongst 2-3+ Crafts each. For ex: Miners supply ores for Armor, Black, Gold AND Leathercraft. Fishers supply fish for Alch and Cullinary. Botanists supply woodworking and clothcrafting to say the least.

    On the other hand 1 lvl of DoL MIGHT (speculation) = 1/3 or 1/2 a lvl of 3 or 2 DoH, depending on the DoL and Doh of course. Which would correspond to 1 to 1.

    In any case, I don't see a problem with any DoL outpacing the DoH that they supply. Afterall, the higher lvl you are on DoL the more items you can obtain from the gathering points, which gives you a greater amount of materials per node that you can use to grind your DoH on.

    And the last point, this is just good economics. This game is supposed to have an economy afterall.
    There bare boned point of the OP is that we shouldn't have to spend so much time on one class to level another.

    The only other option is to buy materials, which isn't acceptable either. Especially with how much shards cost.

    One might argue that DoH should have to pay to level, but the truth is the economy is driven by raw materials. DoLs and battle classes can vastly put earn DoHs. Heck, battle classes don't even have to participate in the economy to out earn most crafters.

    I'm not saying they should make leveling DoH faster or easier or anything like that. Just that they should have the same access to leves as other disciplines do.
    (1)

  3. #3
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sephrick View Post
    There bare boned point of the OP is that we shouldn't have to spend so much time on one class to level another.

    The only other option is to buy materials, which isn't acceptable either. Especially with how much shards cost.
    I don't see why this option is not acceptable. If that were the case, there would be no reason for an economy.

    Quote Originally Posted by Sephrick View Post
    One might argue that DoH should have to pay to level, but the truth is the economy is driven by raw materials. DoLs and battle classes can vastly put earn DoHs. Heck, battle classes don't even have to participate in the economy to out earn most crafters.

    I'm not saying they should make leveling DoH faster or easier or anything like that. Just that they should have the same access to leves as other disciplines do.
    True that DoLs and Battle classes can vastly out earn DoHs except for the fact that eventually they will be buying their higher lvl gears from high lvl DoHs who made them with the mats they purchased off of the ones buying their gears...

    Sure, Battle classes can just PL their way up to 45, go kill NMs and get mid lvl NM dropped gears without buying anything from crafters, but eventually they will be looking to 2x and 3x meld craft only gears.

    I will agree that they should have the same access to leves as other disciplines but not the exact same leves... Afterall there is no way a crafter is going to do a battle leve. On the one hand, you are entirely right about Battle classes being able to easily out farm crafting classes.

    On the other hand, I dont playing as a crafter only is the intention of this game - as much as i respect my fellow crafters- Yoshi P did say the idea the main story line would be experienced primarily through battle classes.

    That being said, it seems odd to me that a crafter would not take the time to lvl at LEAST 1 Battle AND Gathering job to 50, afterall it would be purely to his/her advantage and would give them a means by which to farm the mats needed to support their craft which in turn can make the gear needed to support their Battle class ad infinum...
    (0)