Spellblade is just in fact a silly Red Mage, if you want to see it, or not.
Its just the other side of the same medal of being a Battle Mage, the Red Mage iteration so far in FF14 is sadly just only a very boring and simple minded concept from a person responsible for it, which seems to believe that as a Battle Mage with roots to Black and White Magic, that you have still to fight mainly like a typical caster far away from second to third row out of safe distance, just to make basically for short moment ala "hit n run very quick short melle attacks.
To say it differently, Red Mage are in fact already Spellblade or Mystic Knights, if they would be designed ad tanks in heavy armory.
Its all just only a matter of class and especially skill/combat mechanic design.
Personnally I just hope SE will implement with Level 90-100 a final job progression tier and just evolves Red Mages to Spellblades as the master form of a Red Mage, that has finally learned how to correctly use his Magic Powers to become the true battle mage that this job should represent that is not played like 90% Caster and 10% Fencer, but instead gets its gameplay design evolved, so that it feels more like 60% Caster and 40% Fencer by learning Ex- and Aura-Element Spells to enchant their rapiers and armors with elemental effects that make them more effectful and efficient in melee combat, so that for moments where you need to reduce for example your lack of equipment defense, that you then infuse your armor with Exearth, to raise with the power of this earthbased spell your defense, or create with it earth shields that work like barriers protecting your health.
Theres so many ways to make Red Mage by skill design use their full potential as the Spellblades they basically are or could be already, if SE would just get this job's class design right only to nail perfectly with it the sterotype of the Spellblade, even if it has due to silly naming conventions the term Red Mage still after that evolution, which implies caster gameplay, but still, its skill design that matters more, not really how the class is named in the end.
However, its naturally a nice thing when skill design and class name are congruent, cause only then can be a class in a game like FF14 or MMORPG's in general be really trustworthy.
A Battle Mage is for me not trustworthy designed if you play it 90% of the time like a simple steoreotypical caster that is basically useless in melee combat, because of being based on the cheap skill dedsign not in the same league in regard of effectiveness with the other jobs that fight in melee range, like monks, samurai or dragoons, which dish out alot more damage and have more defense all, than the Red Mage, because the job has ne spell infusions ti close the defense gap or buff the melee effectiveness to that of the other jobs, because the jobs melee skills are currently very limited and only when enchanted good enough, plus the enchantments end way too quickly!!


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