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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90

    So no job adjustments in 5.2?

    Just wondering bc there was none mentioned in prelim notes. I realize that yp didn't want to release them early, but there wasn't even a placeholder text saying job adjustments to be revealed in final notes.

    Say it isn't so.... I'm beyond disappointed if that's the case
    (0)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Nah there are changes its Just theyve decided to no longer give much info cause People are acting like doomsday is upon them every time a nerf comes. Forums peeps arent that civil either so ye.... We now have to w8 the official patch notes
    (4)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    it was mentioned in the live letter and detailed in the digest post on the forum. but then most people don't read/watch things so *shrug*
    (0)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    There will be ajustments, for tanks only WAR will get some as far as we know and until the final notes we don't know what they are doing with it.
    (0)

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I honestly believe that the devs aren't going to touch DRK for PVE until maybe either 5.3 at the earliest or 6.0 at the latest, and even if they do make adjustments on DRK they just make it even more boring than it is right now...

    I also do not care for tank changes for the rest of the expansion because of poorly changes to tanks were made with maybe 2 tank being an exception past certain levels, but they way they did tank changes makes it impossible to actually go do older content synced as a tank because at most levels, tanks only have one combo that really matters...

    All the devs had to do for tanking in terms of enmity management was remove enmity management from everyone that wasn't a tank, keep enmity combos in the game, keep Ultimatum role action and buff like they buffed Provoke, delete Shirk from role action and only add new abilities if it doesn't cause more ability bloat or ability pruning, otherwise just add more traits...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    I honestly believe that the devs aren't going to touch DRK for PVE until maybe either 5.3 at the earliest or 6.0 at the latest, and even if they do make adjustments on DRK they just make it even more boring than it is right now...

    I also do not care for tank changes for the rest of the expansion because of poorly changes to tanks were made with maybe 2 tank being an exception past certain levels, but they way they did tank changes makes it impossible to actually go do older content synced as a tank because at most levels, tanks only have one combo that really matters...

    All the devs had to do for tanking in terms of enmity management was remove enmity management from everyone that wasn't a tank, keep enmity combos in the game, keep Ultimatum role action and buff like they buffed Provoke, delete Shirk from role action and only add new abilities if it doesn't cause more ability bloat or ability pruning, otherwise just add more traits...
    All I wanna ask for: give Blood Weapon the Bunshin treatment.
    15s. next 5 weaponskills and/or spells (whatever the wording is) generates MP and 10 blood.
    Is that too much to ask for?
    (0)

  7. #7
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    All I wanna ask for: give Blood Weapon the Bunshin treatment.
    15s. next 5 weaponskills and/or spells (whatever the wording is) generates MP and 10 blood.
    Is that too much to ask for?
    That's overkill, they just need to make it work as it should! They just need to make it last 10 seconds like every other 10 second buff, and no one gets hurt.
    (0)

  8. #8
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hierro View Post
    That's overkill, they just need to make it work as it should! They just need to make it last 10 seconds like every other 10 second buff, and no one gets hurt.
    Oh but it does last 10 seconds. 10.3 seconds. it's just that IR/Del last 10.8 seconds.
    It'd also address their AoE being unaffected by SkS, so you'd always get those 50 blood and x MP gains while in BW. Just like how Infuriate is always going to give you 50 beast gauge.
    EDIT:: And if that's not good enough of an argument to make then why's Requiescat last 12 seconds? To account for PLD's SkS and the cast time on Holy [spell]? Oh wait, that was removed when Req was traited to remove cast times on their spells... but it still lasts 12 seconds.
    Big think.
    (1)
    Last edited by WhyAmIHere; 02-15-2020 at 12:30 PM.

  9. #9
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I'm anxious to find out the war adjustments. I hope it's good. Especially for PvP. I'm kinda worried about the inc Holmgang nerf, I hope it doesn't destroy fun in Frontlines. I also hope NF gets it's target requirement removed - especially for pvp. War self sustain in PvP could use a huge boost too... currently the worst out of all the tanks...
    (0)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I'm anxious to find out the war adjustments. I hope it's good. Especially for PvP. I'm kinda worried about the inc Holmgang nerf, I hope it doesn't destroy fun in Frontlines. I also hope NF gets it's target requirement removed - especially for pvp. War self sustain in PvP could use a huge boost too... currently the worst out of all the tanks...
    really only nerf Holm should get imo is the multiple chain pull
    shouldnt be able to pull someone with multiple holmgang
    (0)

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