I have a funny story, but also awesome.
The dungeon is Neverreap, and I'm playing Dancer. Most of the dungeon passes smoothly, and we reach the final boss. What I didn't know is that this boss has my "favorite" mechanic, ring out.
So the boss blows both me and the Tank off the edge. We expect a wipe to follow, so we wait outside the boss arena. That wipe didn't happen. Instead, the healer and the second DPS, a Samurai, manage to finish the boss on their own.
Me and the Tank were in awe of this feat. As I watched the Samurai, this played in my head: https://youtu.be/hdf0TAwQjFo
So yeah, I hope Samurai knows that they're awesome.
I had our tank and ninja in Grand Cosmos disconnect during the Roselia boss because of the fun lag times yesterday. Me on RDM and the WHM healer were doing fine finishing the boss up until the first tank buster knocked me out. We totally would have been able to complete it since that mechanic only happens once per boss rotation and we could have easily rezzed each other, but the WHM gave up and stopped healing at that point. It made me sad.We could have had an amazing story to tell, like the time I tanked the entirety of the dungeon with the duo ascian bosses with Titan egi a few years ago when our tank instantly left and none joined during the run.
Last edited by Mhaeric; 02-13-2020 at 10:55 AM.
It happened again today in Void Ark
I got so many spires but I'm a terrible BLM! I forgot to turn in my ley lines quest! I have no idea what the L60 rotation is supposed to be (ok I do but my god am I awful at this class and I HATE playing it so really I might as well not)! Thank you for the cards but why ;;
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
As a level 73 Ninja who queued a Dohn Mheg run that was in-progress for 12 minutes, I was partied with an AST healer who I blacklisted a couple weeks back for being terrible on big pulls on an Ala Mhigo roulette run. The dungeon run was filled with quite a bit of stuff I have to vent out.
1. I saw that a basket mob had a "Damage Up" buff. That means the tank who was here earlier didn't interrupt the watering cast of the Fuath. A party wipe must have occurred before I arrived in the dungeon.
2. The BRD did single target rotations on a few of the big pulls that the WAR tank could do after the second boss.
3. The WAR was the ONLY member who didn't successfully grab a plant tether for second boss. The boss ended up getting 4 power stacks instead of 2. Luckily we didn't wipe as the boss wasn't fully grown, but I was nervous during most of the boss fight.
4. After the second boss, the WAR tank ended up pulling small again. When the tank pulled the Kelpie horse and the 3 enemies, the AST couldn't keep the tank up in this relatively normal-sized pull, even after the tank used defensive cooldowns. Some members got knocked out, but we beat the enemies eventually.
5. The AST kept on falling during the balance beam mechanic, so he couldn't contribute in hitting the Lyre barrier. In addition, the BRD kept on attack from outside the barrier, so I had to remind hit to get inside the barrier to hit it and stop the balance mechanic.
6. BRD kept on getting hit by most of the aoes that have no aoe indicators (e.g., The conal puke attack, the conal attack that causes toad status).
After we cleared the dungeon, I commended the WAR tank because I felt she was the least awful of the three. Surprisingly, I got 2 player commendations.
Last edited by RokkuEkkusu; 02-13-2020 at 03:38 PM. Reason: Added a few more reasons and fixed a few details
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
So again I wander into the steps of 5.1 The Grand Castle, as WHM.
The pt starts with 3 ppl in viewing cutscenes, new fellas I guess. And sure, 2 ppl admit they are new. I made up my mind to explain stuff along the way. The tank is a rash, yet cautious puller. I'd say that because he do a trait that both sides of tanking squabbles will do: pull without waiting and one single mob per pull. After first pull, I told him its okay to pull more, met with silence, and further single pull, whatever.
First boss, before I spurt out a word, the tank sparta rush the boss. By the grace of first time, all of em got swiped by broom, tank eat 3 stacks of debuff, and without cooldown, died to a 110k tankbuster. Surprisingly no wipe, but we have 4 broom mechanics and tank died again just before we nailed the boss.
Garden area is still 1 mobs per pull, so nothing to be said much here.
Just before second boss, I just start saying about direct seeding mechanics, and tank goes sparta in again. So naturally, I have to do my rare 2 seed carrying duty, luckily others are able to pick up. And then Ode to Far Winds hit (checkerboard circle AOE while marked AOE on each player), they all stack near mid, and this time everyone died, and I raised the tank, and slowly swift-raise others one by one. The only good point is they only need 1 mistake to do mechanics properly.
So before my inevitable 1 mob pull again, I had enough. I told them to wait when third boss so I get the mechanics straight, if anyone charged inside before ready, I'll let them burn by that Ifrit knockoff Lugas - Figuratively, literally, and pun very intended. I mentioned again just outside the purple line.
Guess what the tank do.
So anyway, I mentioned about blue and red marker and then the tether marker mechanics and furniture, which IMO is core of that fight, while the tank inside running around like burning monkey. Ah the serenity and the blood spilled for the Blood Kupo...
Personal 3 Mantras as a White Mage:
1) BLOOD FOR THE BLOOD LILY, HOLY FOR THE SPARKLY THRONE!!!
2) The Kupo does not care where the Blood flows, only that it flows.
3) I will not heal you, I am prolonging your suffering so that I can nourished my Blood Lily.
The bois and I all got our Morbol mounts recently![]()
This is normal. If anything, 4 deaths is kinda low for a first time so good job. While there are few instant death mechanics in CF, there are a lot of ways to die and you dont necessarily have any control over some of them. My last run i died once when two guys from different groups both put explosions on top of me. I was in a safe spot, they were running away, then at the last second they both turned inwards and i was right in the overlap of both bombs. I only died because they both unpredictably decided to turn towards each other. If either of them doesnt turn that exact way at that exact time i eat one explosion for 3/4 of my life(or none if they both kept going straight). I could have picked a different safe spot to stand, and it too could have been made unsafe. During the 3rd boss the tank from one of the groups died just before he sends 3 tankbusters(one per team) at the same time. It went to the guy 2nd in enmity, and he didnt know what to do. Half the alliance died(we got resses out and still cleared the fight). If the tank stays up about 5 more seconds he gets targetted(and presumably knows what to do). If someone else was 2nd in enmity, maybe he knows what to do(ive taken this move as a BLM before when a tank was either dead or forgot their stance - i knew to run it out of the group but my manaward alone wasnt enough to keep me up). If everyone else could have guessed the guy would freeze, maybe they could have all run away(a few of them did). In the end, you control what you can and do your best to roll with the rest. So yeah, dont worry about a couple deaths.
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