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  1. #11
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Enma View Post
    Yeah! It would be great! We have a lot of colors (Blue, Red, White, Black, Green, Grey, ...) is possible to use them freely to dye our equipments? Or are ther any graphical/hardware difficulties for it?

    P.S.
    Awsome image!
    Just FYI, we can't dye stuff freely as there are in fact limitations in the game's coding that prevents it. It will be possible once they redo the way the game reads items (I'm not exactly sure if it's coming before 2.0). Right now each differently colored version of an item is, in the game's files, its own piece of gear that is separate from all the other colors and basically has to be pre-made. After the changes, I'm assuming the game will be able to call up, let's say "Cobalt Cuirass" and then apply whatever color it is dyed on the fly. Since it's still treated as the same Cobalt Cuirass no matter what color it is, you would be able to dye/undye to whatever color you like without restriction.
    (0)

  2. #12
    Player
    Lerend's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    59
    Character
    Mindari Dalir
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Estellios View Post
    Just FYI, we can't dye stuff freely as there are in fact limitations in the game's coding that prevents it. It will be possible once they redo the way the game reads items (I'm not exactly sure if it's coming before 2.0). Right now each differently colored version of an item is, in the game's files, its own piece of gear that is separate from all the other colors and basically has to be pre-made. After the changes, I'm assuming the game will be able to call up, let's say "Cobalt Cuirass" and then apply whatever color it is dyed on the fly. Since it's still treated as the same Cobalt Cuirass no matter what color it is, you would be able to dye/undye to whatever color you like without restriction.
    Correct, its a database issue. For the OP, you don't need to hope, they're already well into working on it, and it's supposedly coming sometime between the major server overhaul and the full 2.0 live release.

    For the "RAWR colors are stupid, fix the game instead!!!" naysayers, the fix for this issue is also an important step on the road *TO FIXING THE GAME CODE*, making the database end (aka the entire way inventory works) much more efficient. The ability to universally dye armor any color is just a pleasant side effect of the new database design, so there's no "wasted" development time to begin with. In fact, these alternate color art assets don't even take the art team any substantial time to develop beyond the original armor textures/meshes. This is just a palette swap, you pick a "main" color for the armor and all of the different shades and fading is done via math off of the value of that original color, it's literally just changing a single hex value and giving it a once-over to make sure there aren't any issues with that particular chosen color value causing the math to turn borders neon green or make some sort of nasty halo effect against the fixed black lines of the model.
    (1)
    Last edited by Lerend; 01-27-2012 at 03:00 AM.

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