Savage is not locked behind SSS, and that is issue ( people don't care about it - they think that doing mechanics for fight is enough - but it's not enough )
If You get two tanks pulling 2k DPS doing only 123, and whole party would play perfectly
( assuming it's minimum ilvl first week of savage ) = there is that barrier of Enrage
This is why everyone try to push their job to limit, using best potions and food, not to mention overmelds
Developers makes fights where we need to optimize our damage output to nearly perfection for kill ( Yoshi don't like optimization because it leads to toxicity - nor he believe that is needed to beat content - and I agree for normal [yet not for savage] )