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  1. #1
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Dark Mind change is horrible and does nothing but sodomize the cooldown. You have more than enough mitigation for physical damage between Rampart, Shadow Wall, Reprisal, and TBN. Dark Mind functioning as a magic damage-esque Rampart is fine and cutting its magic mitigation in half to add in physical mitigation is an awful idea that will ruin the cooldown.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Dark Mind change is horrible and does nothing but sodomize the cooldown. You have more than enough mitigation for physical damage between Rampart, Shadow Wall, Reprisal, and TBN. Dark Mind functioning as a magic damage-esque Rampart is fine and cutting its magic mitigation in half to add in physical mitigation is an awful idea that will ruin the cooldown.
    Its half general, half magic mitigation.
    (2)

  3. #3
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Its half general, half magic mitigation.
    Which is terrible. The cooldown is perfectly fine as is and, as I already stated, DRK has plenty of physical mitigation already. Leave DM alone rather than gutting its intended use just to add some half ass "generic" use, when that generic use isn't needed.
    (0)

  4. #4
    Player
    PeacefulEdge's Avatar
    Join Date
    Jul 2019
    Posts
    52
    Character
    Cainhurst Alviritria
    World
    Louisoix
    Main Class
    Paladin Lv 80
    Is not gutting dark mind, you still receive 20% mitigation against magic attacks while and added 10% mitigation against phisical attacks, then again DrK already has lots of mitigation so is a bit overkill.

    I like the job idea, if anything i would make so FoS gives 30 sec of darkside while EoS gives 15 sec to have a faint darkside management weaving between the two in single combat.
    (0)

  5. #5
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PeacefulEdge View Post
    Is not gutting dark mind, you still receive 20% mitigation against magic attacks while and added 10% mitigation against phisical attacks, then again DrK already has lots of mitigation so is a bit overkill.

    I like the job idea, if anything i would make so FoS gives 30 sec of darkside while EoS gives 15 sec to have a faint darkside management weaving between the two in single combat.
    No, the idea was 10% magic and 10% physical, which flat out guts the cooldown by cutting the magic mitigation in half just to add some half-ass physical mitigation that's entirely not needed, and you CANNOT add the 10% physical mitigation without cutting the magic mitigation because that would make DRK mitigation even stronger, and it's already the single best mitigation tank. TL;DR leave Dark Mind alone.
    (0)

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    No, the idea was 10% magic and 10% physical, which flat out guts the cooldown by cutting the magic mitigation in half just to add some half-ass physical mitigation that's entirely not needed, and you CANNOT add the 10% physical mitigation without cutting the magic mitigation because that would make DRK mitigation even stronger, and it's already the single best mitigation tank. TL;DR leave Dark Mind alone.
    - Dark Mind is changed to split it between magic damage and all damage (reduces magic vulnerability by 10% and all damage by 10%), making it approximately the same effectiveness in magic damage scenarios but having it have a bit of use in physical damage scenarios, sort of like the opposite side of the coin from Camouflage.
    the way he say it dark mind will have a 10% all purpose damage mitigation physical and magical +a 10% extra magical damage mitigation making it a 20% magical damage mitigation and a 10% against physical, wich will be extremly OP if the recast is not increased to acomodate the increased mitigation so for now its a direct sugested buff without downsides.
    (0)

  7. #7
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by shao32 View Post
    the way he say it dark mind will have a 10% all purpose damage mitigation physical and magical +a 10% extra magical damage mitigation making it a 20% magical damage mitigation and a 10% against physical, wich will be extremly OP if the recast is not increased to acomodate the increased mitigation so for now its a direct sugested buff without downsides.
    Or, here's an even better idea, leave the cooldown as is. As I have beaten to death by this point, Dark Knight has more than enough physical damage mitigation as things currently stand, and altering Dark Mind just at some unnecessary attempt to make the cooldown more globally useful is nothing short of a bad idea, because no matter how you go about it the only way to keep that change from being broken is to in some fashion reduce the magic damage mitigation's effectiveness; whether this be through cutting the mitigation value or increasing the cooldown of the ability itself. Whichever way you go about it, it guts Dark Mind's magical damage effectiveness for absolutely zero reason whatsoever, all for some extra physical mitigation that's not needed. Rampart, Shadow Wall, Reprisal, TBN (and Arm's Length for non-bosses). The job has more than enough options and tools to mitigate physical damage. Dark Mind is strictly regulated to magical damage mitigation, and it does an excellent job at what it is designed for. Leave the cooldown alone.
    (0)