I feel a lot of people who are questioning this change don't play AST in Nocturnal that often.
As a SCH, I get shields, so when I do play AST, I play on Nocturnal Sect as often as I can. Curse you dual AST/SCH making me go on Diurnal. Anyways, back in HW and SB, it was quite common for Diurnal to be the primary for trash, and possibly switch to Nocturnal for bosses. But now with the changes SE has made, both Sects are equally as viable, and they did it in a way that doesnt make SCH shields feel incredibly weak overall.
The biggest change that SE has made is the ability to stack shields. Something SCHs have asked for since the anticipation of new skills for HW. Don't get me wrong, SE should definitely play up the whole dual aspect angle on AST. But finally having stackable shields is a major improvement for both SCH and AST, especially since regens could always stack. Although, SCH could use a better secondary shield compared to Seraph, she's not as consistent as people might think. She's not bad, but but every SCH capstone skill starting at 60 is meh. Compared to the other two, I think just reducing her CD to 90s would make her more usable, but that's just me.
EDIT: added in the quote, since bringing up Neutral Sect was "odd" apparently.
Also on the topic of Neutral Sect. ASTs definitely drew the long straw for that buff, but I can't say it's as OP as it might look, mostly cause I don't use it that often. If anything, I'd say just reduce the increase from 20% to 10%. But then again WHM's buff is similar with a boost in healing and damage reduction.
Something similar should happen for Dissipation as well, the worst of the buff skills, though I can't simply say just increase the percentage. Maybe allow for Aetherflow skills to be used without charges, but even that seems bad since only Lustrate would become spammable. It does need something to make it more of a healing tool instead of a DPS tool. Also I hope in 6.0 they shuffle the 60/70/80 skills around for SCH and fix their odd lockouts. The Fey Gauge should be available a lot sooner than 70.
SE does seem to have a habit of introducing something, but only giving us one outlet for it. At that point, why not just give it to us as a CD? A gauge needs 3 skills minimum to make sense, otherwise it's just a glorified CD.




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