Why would you even care when most of the english feedback is going into the trash bin anyway? Did they listened to gnb complains on sound? Nope
Did they listened on healers complains of oversimplifying dps? Nope
So why bother
Why would you even care when most of the english feedback is going into the trash bin anyway? Did they listened to gnb complains on sound? Nope
Did they listened on healers complains of oversimplifying dps? Nope
So why bother




Because if enough people voice their opinions against what SE thinks is the "best course moving forward" they have been known to change.
Announced in Mid April, implemented in Late May, and had to reverse course in June shortly after implementation because of massive backlash.
Last edited by Deceptus; 02-12-2020 at 03:52 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Although due to the nature of recieving feedback that probably means they need to filter the complaints, compile them, make a report on it, give it to the devs, devs need to investigate and see if they agree and then maybe figure out a solution for on it then implement it. Basically it takes FOREEEEVEEERR
I completely understand their stance though. I don't like it but I see where it's coming from. You people might point out that the community is right when it comes to healers but the community is not always right. No one is always right. Certainly not the community and certainly not the devs. We're all human here.
There's also the fact that the community is also not just one person. It's a bunch of different people who love the game but have different visions for what is best for it which can generate a lot of contradicting information if the opposing sides are loud enough.
I like to think they try their best with the information they are provided. I also think Yoshi P should force one of the job devs to play only healer but hey I'm just one voice in the crowd lol.




if they listen, so far their track record isn't encouraging also some of those changes were pre warned but as proven those changes were still implemented and then reverted not only due to feedback but because that implementation had major repercussion that the devs ignore.
another thing is all those reasons u give SE for that decision are just plain excuses to justify that the act which is basically SE shaking off its community and try to avoid giving answers to.
no other mmo game declared to its community "listen we are going to do updates and we wont let u know what it is , just know we are doing it" like SE did at that LL which i find more disrespecting to the community since its almost means "we don't care about your feedbacks" especially since some of the changes SE done appear like they weren't truly tested.


That's their prerogative. They don't have to listen to all feedback, and if the end result is that the game has more negatives than positives to you, you also don't have to play their game. They will try to respond positively to whatever they can, but nothing is guaranteed.
It also doesn't help that, when they respond positively to a certain feedback (someone requested umbrella), the community would try to blame that for why they may respond negatively in other types of feedback. In the end, they'll do what they want and you can do what you want. It's a balancing act.
Except they will let you know what the updates are, in the patch notes.another thing is all those reasons u give SE for that decision are just plain excuses to justify that the act which is basically SE shaking off its community and try to avoid giving answers to.
no other mmo game declared to its community "listen we are going to do updates and we wont let u know what it is , just know we are doing it" like SE did at that LL which i find more disrespecting to the community since its almost means "we don't care about your feedbacks" especially since some of the changes SE done appear like they weren't truly tested.




Can you name one time player '"opinions" lead to a change between the prelims and patch release?
As another poster pointed out, the devs do listen and will make changes based on player feedback. However, this process takes time as it involves compiling and filtering tons of information. The adjustments they determine needs to be made will then take place in a future patch. The information they absorb is never going to come from player predictions regardless of how accurate they have been in the past. They want field data, period. Many of the adjustments that will take place in this patch, will be based of the feedback obtained throughout 5.1. and prior. As an example, one of the first threads I remember seeing in the DPS forums after 5.1 dropped pertained to a concern that SMN was doing some serious deeps.
http://forum.square-enix.com/ffxiv/t...o-much-in-5.10
In a thread this large, you already know you're going to get a mixed bag of opinions, back and forth bickering, voices of reason, and the whole nine-yards. But as the thread evolves, it starts to take on the data obtained from savage and ultimate. As usual, balance within the role becomes a focal point which lead to a lot of comments about RDM being undertuned. Lo and behold, the devs decided to disclose that both SMN and RDM are being adjusted accordingly.
In retrospect, these changes - whatever they are, have nothing to do with that thread. Superficially it can seem like it may have contributed to the changes, but again that thread eventually conforms to the true data obtained from the players participating in high end content. It is impossible for that to happen between the preliminary release and patch release.
The devs will never get the game all right. It's a continuous process of adjustments that are perpetuated by the release of new content. We would literally have to sit on zero new content for quite some time for them to perfect everything, and as soon as they release something new; the process starts all over again. The release of a new expansion being so large, warrants the most amount data acquisition, and ironically it also requires the most immediate attention.
Of course there is the frustration that has accumulated from changes that have needed to take place for several patches, which I believe is where the, "The devs don't/won't listen" come from. Understandable. Some changes such as the demand for AST cards to be changed, just will not happen until a future expansion. These take far more time, and I think a lot of us are aware of that, and so it is also understandable that more communication from the devs is desired. Why should they though? When we as a community have shown what we do with the information they do give us?
All of this is just part of a larger problem, and they're going about it the completely wrong way. They should be giving us more methods of giving them feedback earlier, not less. The sooner they get good, accurate feedback, the sooner they can make their changes. Instead they're implementing sweeping changes that are disliked by a large amount of players, and receiving no feedback until nobody is playing those jobs anymore.
I personally believe these developers, Yoshida in particular, are too full of themselves. You can't just design a game in a way you want to, which is something that I've seen to be the case based on a lot of Yoshida's comments. You have to design a game for the players. Your players need to find it fun, otherwise you have failed. But they are waiting far too long to give us information on what changes they're making, and waiting even longer to start taking feedback into account.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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