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  1. #1
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Duskane View Post
    Probably shouldn't consider tanks like that yes there max damage output is like that but its so similar to where you dont pick a tank because of it's damage unless you are doing speed kills which op isn't doing he just wants a safe tank for dungeons

    Also putting paladin Above WAR for sustainability and defense is pretty wrong
    Yeah Clemency is good and can save runs on occasion but WAR will still beat it out easily

    Fun part is subjective so w/e but i can see where OP is coming from as PLD can still kind of struggle in dungeons due to really only having Sentinel and Rampart as main Cd while other tanks have 3/4 to back on
    Dont forget that PLD has passive mitigation by being able to block which compensates having 1 defensive cd less. WAR has good sustain but it has its limits and relies on his/her burst windows to be really effective otherwise is quite "meh", and even then it doesnt compare with a PLD willing to use a few Clemencys by any strech.

    About tank damage, before was more important, but since the tank damage nerf I agree that unless you are cutting the damage checks REAL close it doesnt matter the tank you use (dps jobs should improve instead of swapping tank...), and yeah fun is subjective , just considering how "simple" is the gameplay and even if no tank requires too much skill both WAR and DRK have super simple rotations (some people like that, to each its own i guess)
    (0)

  2. #2
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bhearil View Post
    Dont forget that PLD has passive mitigation by being able to block which compensates having 1 defensive cd less. WAR has good sustain but it has its limits and relies on his/her burst windows to be really effective otherwise is quite "meh", and even then it doesnt compare with a PLD willing to use a few Clemencys by any strech.

    About tank damage, before was more important, but since the tank damage nerf I agree that unless you are cutting the damage checks REAL close it doesnt matter the tank you use (dps jobs should improve instead of swapping tank...), and yeah fun is subjective , just considering how "simple" is the gameplay and even if no tank requires too much skill both WAR and DRK have super simple rotations (some people like that, to each its own i guess)
    I only recently came back, wasn't around for this expansions launch. Did they say anything about specifically lowering tank damage? If I had to guess we went from being able to do about 70 percent as much damage as a DPS to 55 to 60. Seems healers can do more, it sucks. At first I saw they ungimped accessories and got happy, then I started playing.
    (0)

  3. #3
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Falar View Post
    I only recently came back, wasn't around for this expansions launch. Did they say anything about specifically lowering tank damage? If I had to guess we went from being able to do about 70 percent as much damage as a DPS to 55 to 60. Seems healers can do more, it sucks. At first I saw they ungimped accessories and got happy, then I started playing.
    I think there was an interview before ShB YoshiP said that tank damage was too high. While in old content tank damage mostly remains unchanged - to keep the old balance - their contribution did indeed sink. It's not 55 to 60, it's still a little over 60% of a DPS - depending what job you're comparing it to - about 63-66%.

    Still, it feels like a huge drop because WAR was just that OP in SB, and SqEx removed stance dance, thus a variable that could cause tank damage to "ping-pong". WHM was just way too weak, also. This job deserved a buff - whether it was too much or not, I am not to judge.

    We are also able to see the contribution from aDPS to rDPS which feels even heavier despite the fact that tank raid contribution wasn't actually that high to begin with.

    Nevertheless, tl;dr: yes, tank damage dropped by roughly 5-10% going into this expac. And they buffed healer damage by (probably) the lost amount.
    (2)