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  1. #1
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    DRK and WAR are the two most defensive tanks now, so either works, its not like dungeons are very hard content so it really doesnt matter what you play in them. That being said, i prefer DRK in dungeons over WAR for two reasons - #1: TBN and #2: WAR's aoe's start with a cone, which is annoying.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #2
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    If only comparison to DRK and WAR, I'd suggest WAR first.

    It is actually simple and friendlier to learn, it has usual cooldowns, a cooldown that make sure glued things stayed glued.

    Almost every expansion give you a form of heal. (Thrill in ARR, Equilibrium in HW, nascent in ShB).

    You only need to perform different rotations to maintain buff or generated better gauge and slight mitigation.

    The trade-off is your ogcd is far less. Only cooldown and one gap closer and one gauge spending efficient single. Also these 2 are HW tier stuff so late access.

    DRK, on the other hand, is faster to generate dmg buff using mana ogcd, which is as early as ... Lv35.

    For gauge though need to check between mana and blood gauge. But the amount of AoE and single Ogcd is more, especially when going through HW. (pretty much everything core skills are learnt during HW though)

    And then lv70 is a transition where Leman Russ goes Viking while Lion El Johnson starts his real stoic...
    (0)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    PLD is amazing again this expansion, if you're maining it I can't see you really liking the other two you're mentioning.

    Amazing damage, still great mitigation, even more AoE, still a crazy amount of party utility.
    (0)

  4. #4
    Player
    Early_Lily's Avatar
    Join Date
    Feb 2020
    Posts
    10
    Character
    Early Lily
    World
    Sargatanas
    Main Class
    Ninja Lv 80
    Having recently leveled my last tank to 80 being WAR, I honestly enjoyed it the most. The opening rotation is fun, bursty and easy if you're feeling tired and thematically it feels great as a Job.
    (0)

  5. #5
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I feel DRK is the strongest dungeon tank because of TBN. Just save 3000 MP for TBN. It is up so often for large packs and every boss tank buster. DRK has good AoE dps as well. Living Dead is not so great with random healers or without WHM Benediction, but the rest of DRK's kit is solid.
    (0)
    Fried popoto enthusiast.

  6. #6
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by lulunami View Post
    I feel DRK is the strongest dungeon tank because of TBN. Just save 3000 MP for TBN. It is up so often for large packs and every boss tank buster. DRK has good AoE dps as well. Living Dead is not so great with random healers or without WHM Benediction, but the rest of DRK's kit is solid.
    Personally i think DRK is only viable thanks to a magic damage meta allowing him/her to take full advantage of Dark Mind and TBN being ridiculously busted compared to other tank's equivalent. The moment DRK gets a nerf on TBN and on a lesser scale Dark Mind, its value as tank will plummet hard.

    Not mentioning the current DRK gameplay that is a snore fest devoid of any complexity mimicking WAR gameplay in quite a few aspects since I was talking about "being viable" not "being fun"
    (1)

  7. #7
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lynn Sinclair
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bhearil View Post
    Personally i think DRK is only viable thanks to a magic damage meta allowing him/her to take full advantage of Dark Mind and TBN being ridiculously busted compared to other tank's equivalent. The moment DRK gets a nerf on TBN and on a lesser scale Dark Mind, its value as tank will plummet hard.

    Not mentioning the current DRK gameplay that is a snore fest devoid of any complexity mimicking WAR gameplay in quite a few aspects since I was talking about "being viable" not "being fun"
    There really isn't a "magic damage meta". This tier has a very good mix between physical and magical for heavy damage intake. Furthermore, there's little to no reason to nerf TBN and/or Dark Mind. The only tank that realistically needs any form of nerf would be PLD, and even then only a slight DPS one.
    (1)

  8. #8
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    One thing I don't like about WAR in dungeons is that uncomfortable stress to keep up Storm's Eye between mob pulls. Not that it's very hard or that it matters too much, just annoying imo.
    (0)

  9. #9
    Player
    ctcc42's Avatar
    Join Date
    Sep 2019
    Posts
    40
    Character
    Temo Jick
    World
    Malboro
    Main Class
    White Mage Lv 80
    I have PLD and WAR at 80, and enjoy both. I just recently caught GNB and DRK up to 72, still working on them. I was never too attracted to either GNB or DRK, but people keep going on about how good the blackest night is, and how good GNB's powder combo is.

    So far my impression of both GNB and DRK is that they are over hyped. Given how people go on and on about how DRK finally gets good at 70 I was expecting a lot more from TBN then I got. Ok its a good ability that I can use often. But honestly it doesn't make up for the three downsides of being a DRK.

    1) DRK's animations are super slow, making it look like the weight of its sword is substantial, but the sound effects of its impact just don't live up to the animation.
    2) Most of the games content is level locked to points where DRK has neither a good tanking kit or a two hit aoe combo.
    3) Being a broody black wearing warrior of light just makes you seem like some pathetic emo teenager that has been kicked out of their mom's basement.

    Gunbreaker on the other hand is fine. It's just eclipsed by warrior and paladin. Paladin has better utility, warrior has better sound effects.
    (0)

  10. #10
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Personally I consider tanks like this:

    Damage: GNB>PLD>DRK>WAR
    Defence: DRK>PLD>WAR>GNB
    Sustain: PLD>WAR>GNB>DRK
    Utility: PLD>Everyone else
    (fun)Gameplay: GNB>PLD>WAR>DRK

    So power wise overall, PLD stands as the Tank King overall of this expansion(really nice moment for PLD mains), followed by DRK due to how powerful is defensive wise right now despite its bland gameplay GNB is next due to the damage it deals, with WAR being dead last(due to WAR kit reducing group buffs effectiveness).
    (1)
    Last edited by Bhearil; 02-11-2020 at 04:37 AM.

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