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  1. #1
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    The way I see this is that mods would enable players to do (create) what the developers don't want to do.


    We could walk barefoot at last and even make HQ textures that would make the game look much better, all SE would have to do is make sure the mods work correctly.
    (2)

  2. #2
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by SigmaOZ View Post
    The way I see this is that mods would enable players to do (create) what the developers don't want to do.


    We could walk barefoot at last and even make HQ textures that would make the game look much better, all SE would have to do is make sure the mods work correctly.
    But, that is basically the whole point of this. If SE would want to invest time and money, into setting up a curated modding gallery, where they would have to verify if the Mods don't happen to break anything in their game. They could've invested that same time and money into creating content, system updates or even HQ Textures.

    One thing that still doesn't change, is the fact that people are modifying files created by another party (SE). Meaning that the modding community are changing elements which the development team spent hours creating, verifying, testing and bugfixing. I think its perfectly normal for a company or a development team, not wanting to support changes made to their content. Especially if said mod would go outside of their design philosophy, or give the user an advantage over others who don't mod the game (like using a plugin that automatically places waymarks on the ground when a certain mechanic is being prepared/cast).
    (2)

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