Quote Originally Posted by Haraldsson View Post
First I would like to say that giving the players the power was the best decision.

Next, I just want to talk about some basic world economics that I would like to see in the game.
1- If an auction house is implemented, it should be nation specific (not an instant global store).

2- Nation specialization. For example, one nation has better resources for armor, another has tanning, a third has culinary. obviously not those exact examples, but you get the idea. I know FFXIV already has this to an extent, and I like it.

3- Trade boundaries. For example tariffs, quotas, price ceilings/floors. This will add a level to the market complexity, and make trade more fun. Plus SE can use these measures to fight inflation/deflation later in the game life.

I think this is something that should be used later in the game life (once there is a thriving market).

Many players stop playing games because the economy gets way out of control because of gill sellers, and bots.

I think these basic principals can help keep the economy, and make the market more fun, What do other players think about these ideas?
All those exist well in FF11.

auction house tarriffs are different across nations, Craft guilds make specialized nations with their enchantment and lower material price, and regional shops appear disappear, etc,etc,etc.

And the convient blaming of RMT and bots is pointless at this point, they probably won't even be an issue since this game is turning into a ghost town.

The economy is just seriously wrong, despite the "fixes" when 90% of the goods are sold to NPC brought from NPC and market wards accounts for maybe 10-20% at most of the population.

Theoretically speaking if you really have an active population of 1000 on a server, why do you have only 20-40 retainers on the wards? Why isn't the rest of the population selling. The answer is something is broken.