I'm pretty upset at this.... My group is running TEA still and just got to the Judgement Nisi phase... We're trying to adapt going from Limit Cut to that but we need to move markers during that to help us understand our positioning. Really makes practicing a mechanic that much more difficult.
At the very least they should allow us to use presets during combat. It'll basically be an official version of "that application".
The waymarker change will not negatively impact the game
REDNESS
So I assumed the Save Set system they're bringing was so you could put down the markers for all three at the start and then the marker boss person call out the pattern and which marker to use. The pattern is random but it only has 3 iterations. Is there a reason this won't be possible?
1. There's not enough Waymarks to do this
2. The waymarks will vary depending on the mechanic. If we took old Coil 9, the divebombs weren't always coming from the same direction. Depending on which way the divebomb was occurring you'd have to place the marks appropriately.
That was the one disappointing thing. I don't think giving us a couple more markers will be enough. Wish we could have gotten some more markers.1. There's not enough Waymarks to do this
2. The waymarks will vary depending on the mechanic. If we took old Coil 9, the divebombs weren't always coming from the same direction. Depending on which way the divebomb was occurring you'd have to place the marks appropriately.
Then for a mechanic like dive bombs you'd be littering the field with markers, ultimately destroying the entire point of having them in the first place, because now you can't separate what you need from what's just visual noise because you'd have to set up markers for every contingency. Is it only a few fights that have this problem? Sure, but this is punishing the people who did nothing wrong because of the people who cheated. The solution with the presets was genius, and if you could do those presets while in combat? BAM, problem solved, that third party tool just became irrelevant. Sure, it wouldn't disappear completely, there will always be people who cheat, just like there will always be people who buy gil, or mod their game to be lewd, or etc, but it would greatly reduce the amount of people who want to even bother with it. Why deal with setting up a pain in the ass program when the game gives you the tools and the convenience to do it within the game. It would tackle the issue of why people used the program in the first place, because setting up markers on controller/in the middle of a fight was clunky, so with that problem fixed, people aren't doing it anymore, or at least, it's been reduced, and now you don't punish the people who don't deserve to be punished. It's a win for everyone. The game becomes easier to play, raiding becomes easier to get into, it becomes easier to teach new kids how to do fights, etc.
Last edited by Billythepancake; 02-08-2020 at 10:48 AM.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.