

Moreso a little bit more detail I guess would be the word.Im not quite sure what youre after still? As I said its a priority system, so its press the buttons when you can in the listed order, eg if if hyper and bio are up, use bio then hyper, and dont hyper if it means delaying your bio, i.e. if youve got 5 seconds left on bios recast dont do a hypercharge cos hyper lasts 8s
Since I've never played it I can't offer any on Machinist, and I don't know others who do other than a friend of mine who is getting into it, hence, why I was hoping you might elaborate a bit.
MCH
Priority 1 Bioblaster/Drill/Air Anchor:
Bioblaster at 2 targets - unless you don't get the full DoT duration, then it's better to use Drill AND Air Anchor. iirc AA is still used at 1-4 targets, at 5+ it's better to skip it. Bioblaster vs. Drill at 3+ targets: Drill if everything - except your target - is about to die, overwise Bioblaster.
Priority 2 Hypercharge:
At 2 targets: Heat Blast; at 3+ targets: Auto Crossbow
Don't use HC when BB/Drill has less than 8s CD.
Priority 3 Flamethrower:
Use it on 2+ targets when 1. you don't have enough Heat for HC, and 2. BB/Drill has ~10+s CD. You don't need to stand still for its full 10s duration, but it's preferred. Take an AoE hit if it doesn't kill you. This is essentially your "BLM phase".
Priority 3 Spread Shot:
On 3+ targets, whenever 1. Flamethrower is on CD, 2. you don't have enough Heat for HC, and 3. BB/Drill has about ~7s CD.
In between, you should use 1. Ricochet, 2. Gauss Round, 3. Barrel Stabilizer, 4. Wildfire on biggest target und pair it with 5. HC, 6. Automaton Queen/Autoturret on biggest target.
Reassemble on either Drill/Air Anchor (refer to priority 1), Auto Crossbow or Spread Shot.
DO NOT USE IT ON BIOBLASTER! The DoT is uneffected by this ability.
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