But why waste half the animations each on half your characters, instead of letting players each choose which they prefer? Few, if any, of the poses are any more "fitting" for one gender than another.
So long as we say it's in the interest of "uniqueness", is halving one's choices, or reducing multiple choices into (n)one, necessarily a good thing?
For instance, I like having the separate racial animations; I see those as a reduction of choices and asset waste that is nonetheless somehow beneficial overall. But weapon or idle poses?
As far as I can tell, constraints -- for the purpose of uniqueness or otherwise -- are never inherently good, but rather an equilibrium of development (e.g. of each race) and player expression (which tends to improve with the number of choices). To me, racial poses offer enough of the first to outweigh limitations on the latter, while gender-based idle poses (/cpose) do not.



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