When you facepalm at someone not being able to follow simple instructions in Castrum....but then you have to facepalm even more at people who insult them because of their nationality.
I'm really getting into roulette tiredness again.
When you facepalm at someone not being able to follow simple instructions in Castrum....but then you have to facepalm even more at people who insult them because of their nationality.
I'm really getting into roulette tiredness again.


Dear dps:
As a tank, I like doing big pulls. I like it when the healer says it's okay to go balls-to-the-walls. I like it when people aoe. I like it when I have several mobs on me and they all die fast. I like it when we have smooth sailing through mobs. It makes me feel useful as a tank.
What I DON'T like as a tank, is when both dps are capable of doing AoE's and don't use them. Or if they do, it's only one of you. I also don't like it when one of you has a self-buff that gives you MORE damage output and you don't USE it a majority of the dungeon. And the longer it takes stuff to die, the more stress the healer has on keeping me alive through these pulls, and the higher chance of them bottoming out on mp even with Lucid trying to pull more weight on getting trash down. And the more cooldowns I have to use to survive a pull, the less I'll have ready for the next one.
I don't like it when you try to use your basic 1-2-3 wombo combo when I have several mobs on me AND forget you have your self-buff to chew through things faster.
In Stone Vigil (which is what I just ran on an alt for roulette), you have at least ONE of your basic aoes at this point as a dps:
DRG has Doom Spike at 40. You also have Disembowel, which combos from True Thrust. This gives you more outgoing damage.
BRD has Quick Nock at 15.
MNK has Arm of the Destroyer at 26 and Rock Breaker at 30.
NIN has their Katon mudra at 35 and Death Blossom at 38.
BLM has Fire II at 18, Thunder II at 26, and Freeze at 35. (not much of an aoe, but still better than nothing.)
MCH has Spread Shot at 18.
RDM has Verthunder II and Veraero II at 18 and 22 respectively. Scatter also comes at 15, but it's better to dualcast it as the cast time is too long.
I can't say anything about DNC because I've yet to get off my lazy ass and unlock it.
The Twelve themselves gave you your aoes. Please use them when you have mass pulling tanks. If you don't, I will end up having to adjust in order to not wipe the group.
Sincerely,
Your PUG tank that wants to mass pull but can't due to lack of dps
Last edited by Cincierta; 02-05-2020 at 04:46 AM. Reason: Realized DS comes at 40, not 38.
This one is beyond your help. Only sleep can save her now.
Dancer is basically an AoE job in even the earliest dungeon content since their aoe skills are worth using even on only 2 mobs and they have them at low levels. They only really use most of their single target skills on bosses, since they mostly have an AoE equivalent that's better. Pre-50 or even 60 a Dancer can easily out-dps other dps in a dungeon as a result.

The only two DPS classes that seem to get screwed over in the AoE department are Dragoon and Ninja. Every class should have their AoE by 15, imo.


DRG possibly, but still Doom Spike is a good aoe since you can buff it with Disembowel. NIN actually gets two charges for mudra-chaining, four if they use Hide and do not have mob aggro to reset the ninjutsu recharge timer. 54 is when they get their last spammable aoe.
Either way, I had a run with two dps that didn't bother with aoeing while I was mass pulling, and I'm rather salty about it.
Also just got out of a Satasha run where the silly archer wanted to mass pull for me when I already had mass pulled. Got us wiped twice. Good times.
This one is beyond your help. Only sleep can save her now.
And then you get people like me. I was once called out for AoEing too much.
Most likely because it's the closest thing DRG has to ranged combat.
I mean, the DRG AoE abilities are almost entirely the straight line type, with only the jump ones being circular. On top of that, even Doom Spike has a higher potency than Piercing Talon.
I'm sorry, but if getting up close and personal to the boss is a bad idea due to a mechanic or whatever, I'll AoE it until the situation changes.



Post reset Expert roulette in the Twinning.
Tank pulls the first pack and 2 lucid dreamings of holy later, stuff dies. Hoooooooooo booooooooooy.
Summoner swapped out their pet more than they cast dots. Mechanist was competently pressing buttons, but was in mostly weathered job gear and not doing fantastic damage. He also stood with his back flush up against the rear wall of boss rooms and refused to move forward at any time, either to stand in healing bubbles, to move stack markers in, to be in range of the potato who now has to sprint back and forth in boss 1 and 3's room, because apparently the back corner and the front center of the first boss room are just big enough that theres dead spots for healing (because of course if there is such a thing, people will find it).
Tank realizes they cant pull the entiret of the hall between bosses 1 and 2, because stuff is dying at the speed of 2 afk dps'ers while they're actively at the keys. Summoner continues to only dot when they have tri-disaster up, banes a total of 0 times (there is never more than one mob with dots when I cycle dia onto things. I never see a flamethrower happen. Plus side, every pack gets a ProM Holy barrage and multiple Assize's (please kill me now).
Overall, I see mechanics I didnt know those bosses have (Did you know caracal does another set of 'the floor is blue!'. Did you know you could hit max vuln stacks on boss 2? Did you know the last boss will repeat his entire cycle after a while?), we wipe on the last boss at 12% because the summoner steps into 2 frozen beams in an attempt to... not touch frozen beams (we were so far through his pattern, this was back to the first set of pink beams without red puddles or ae's).
I would have finished in about as much time if I had nope'd out of that as soon as I saw how bad the first trash pull was and queued up again after waiting out my penalty.
... ?Most likely because it's the closest thing DRG has to ranged combat.
What fight are you comfortably within 10y of that you arent able to get within 3y of?
Last edited by Barraind; 02-05-2020 at 06:41 AM.
They felt that I was intentionally doing less DPS in order to be petty or whatever. I guess they felt that it would be better for me to stand in a bad AoE and die just so I can get close enough to use my non-AoE abilities.
Like I said, AoE is the closest thing DRGs have to ranged combat.
Where it's not 1 enemy AoE, but many. Usually the short-term explosive type. A great example is "boxing yourself in" when fighting the last boss of The Twinning.
In such a situation, I have 2 choices:
-Get within range and stand in the AoE. It's not just the ones all over the floor, but I am also within the path of the big beam-like AoEs. Even if I don't die, I get a huge debuff.
-I wait like 5 seconds for the danger to pass and use AoE in the meantime.
I chose the latter, and apparently that was the wrong thing to do.
Last edited by DumdogsWorld; 02-05-2020 at 06:47 AM.
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