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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I have predicted it before, dps has so much damage that they pull back mobs, our aoes are not generating as much enmity as it used to before, its not only war problem but all tanks.
    Now you have to use 2 aoes per group instead of 1.

    However war has it much better than other jobs, he could just heal himself and generate 2k+ potency global enmity.
    (0)
    Last edited by Nedkel; 01-31-2020 at 11:44 PM.

  2. #12
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    I really dont think Overpower needs an upgrade. What needs to happen instead, is Mythril Tempest and Overpower needs to swap places. MT being the combo starter, Ovepower being the combo continuation. That way you can start with a circle aoe without loosing damage or without it being a cone. Simple solution.


    Quote Originally Posted by Nedkel View Post
    I have predicted it before, dps has so much damage that they pull back mobs, our aoes are not generating as much enmity as it used to before, its not only war problem but all tanks.
    Now you have to use 2 aoes per group instead of 1.

    However war has it much better than other jobs, he could just heal himself and generate 2k+ potency global enmity.

    What?

    If DPS are ripping agro off of you, you have other problems. Enmity is easier than ever. the 2 aoe combo instead of 1 is to make the game feel subconsciously less spammy, basically. Its simple game design.

    How does WAR have it much better? 2k Global enmity is TINY, that's actually 1/3rd of an auto attack WITHOUT tank stance. How is that relevant?
    (0)
    Last edited by VenKitsune; 02-04-2020 at 03:04 PM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  3. #13
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Perhaps they mean during the pull. I often find that someone will pull threat on something if all I did was a quick aoe on my way through a pack.
    (0)

  4. #14
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Warrior has it a little better because both Thrill of Battle's heal and Equilibrium's heal are affected by the 10x enmity bonus of being in Defiance, meaning that if you get a bonus 25k HP from ToB (and heal for the same amount) and then heal for 33k HP with Equil as you're running to grab a second pack of mobs, it's outright impossible for you to lose aggro on the first pack, as you have generated a total of 580,000 damage worth of enmity. It's the same reason why Paladin's can pop a Clemency (if for some strange reason you wanted to do that) to get aggro on a mob out of melee range to pick it up.
    (0)

  5. #15
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by VenKitsune View Post
    If DPS are ripping agro off of you, you have other problems. Enmity is easier than ever. the 2 aoe combo instead of 1 is to make the game feel subconsciously less spammy, basically. Its simple game design.

    How does WAR have it much better? 2k Global enmity is TINY, that's actually 1/3rd of an auto attack WITHOUT tank stance. How is that relevant?
    They do if they keep attacking and nuking mobs when i am running for a second pack. Its usually goes like this, i use aoe once on a pack of mobs to trigger aggro then sprint away from them to pull second pack and avoid potential dmg from the first pack, in the exact same time dps are using their skills in run to do dps and they overcome my 600 potency aggro pretty quick depending on dps job. Never had it happen before?

    2k global enmity is more than enough to keep me running without losing aggro, single aoe generates 3 times less than this.
    (0)

  6. #16
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nedkel View Post
    They do if they keep attacking and nuking mobs when i am running for a second pack. Its usually goes like this, i use aoe once on a pack of mobs to trigger aggro then sprint away from them to pull second pack and avoid potential dmg from the first pack, in the exact same time dps are using their skills in run to do dps and they overcome my 600 potency aggro pretty quick depending on dps job. Never had it happen before?

    2k global enmity is more than enough to keep me running without losing aggro, single aoe generates 3 times less than this.
    No, sorry, you simply have no idea what you're talking about.

    2k enmity is 200 damage in tank stance. A single aoe attack does...about 4-6k damage, right? That's 40-60k enmity, that's 200x more than 2k.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  7. #17
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VenKitsune View Post
    No, sorry, you simply have no idea what you're talking about.

    2k enmity is 200 damage in tank stance. A single aoe attack does...about 4-6k damage, right? That's 40-60k enmity, that's 200x more than 2k.
    While the numbers they're saying are entirely incorrect, the actual basis of their point is, in fact, correct. Equilibrium on its own heals for around 25k or so non-crit and in Defiance that totals out to 250k enmity generated, which is only increased if you combine it with ToB. So yes, you can pop either (or both) while running to get another pack of mobs and more or less guarantee you have aggro of all of them.
    (0)

  8. #18
    Player
    AleXwern's Avatar
    Join Date
    Jul 2018
    Posts
    80
    Character
    Alexwern Nisutoromu
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    While the numbers they're saying are entirely incorrect, the actual basis of their point is, in fact, correct. Equilibrium on its own heals for around 25k or so non-crit and in Defiance that totals out to 250k enmity generated, which is only increased if you combine it with ToB. So yes, you can pop either (or both) while running to get another pack of mobs and more or less guarantee you have aggro of all of them.
    Divided by the amount of enemies present and further multiplied by 0.6 since it's an healing action.
    (0)

  9. #19
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by AleXwern View Post
    Divided by the amount of enemies present and further multiplied by 0.6 since it's an healing action.
    It does its job, other tanks does not have such easy ogcd free enmity they could use when running.
    (0)

  10. #20
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nedkel View Post
    It does its job, other tanks does not have such easy ogcd free enmity they could use when running.
    That's because its not needed. Again, if you're having problems, you have other issues. Here is an idea - Use sprint, it'll solve all you've mentioned.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

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