Quote Originally Posted by Valic View Post
I'm not talking about specifically MSQ roulette, I mean everything to progress through the MSQ. Also if time is the only difference in me getting wolf marks from having to try and win vs basically doing nothing and losing.... then what's the point of trying? Just queue in and get the thing, it'll be a couple times but, you still get what you want regardless? I've seen tanks who act as though they need to toggle their stance for swaps, toggle them mid pull, or for some reason turn them off mid dungeon and don't understand why their healer is being attacked by 5 different things at once.

take the 100 pvp wins for the new frontlines mount. It's 1/3 you get a team of people who genuinely want to try and win that actually do... so you just queue on a whim that you're on that side, and regardless of your effort, you either get it or don't. Now, assume the reward was based off of say, doing an accumulated amount of damage while in frontlines or for getting 1000 kills. THEN you'd notice people who want that mount would be actively trying to get it by TRYING to accomplish the feat. If you get it regardless of your effort, it's not really an achievement is it? It's more of a "it happened.... here ya go".

Also I won't start on the level/MSQ skips, I've always believed those should be restricted to accounts that have already progressed through the main story at least once. Or who have at least one character a a minimum level requirement to buy a skip. Im not against them and I don't find them pay to win, but they definitely don't help with people "not learning".
The point of trying is -- outside of accomplishing things faster -- the neat psychological concept of intrinsic motivation, even though its value may have become less important with the ever famous "path of least resistance" which I cannot deny myself all the time, to be honest. It's technically the same reason why many raiders do raid if their opinion is to be taken geniunenly: reward comes at 2nd place, and the intrinsic motivation of completing a challenge takes precedence. For PvPers, it's allegedly the concept itself of beating human players who have ideally equal skills. Again, the path of last resistance does still exist, for better of worse, not to talk about the step below that - "leeching". Yet for the perfect harmony, espcially in gear-only progression settings, even the most intrinsically motivated raider would eventually reach their patience's limit if no better gear (or flashy mount) were available. It's afterall an endless loop of beating content and get better gear > better gear for beating upcoming harder content > rinse and repeat.