Quote Originally Posted by MitsukiKimura View Post
I haven't really came across people that just try to be carried in content. Most people I see do put effort into getting whatever they need done. As far as the PVP thing goes, winning does award you more Wolf marks than losing so there is incentive to win but even if you don't you still get something. People will have their own "Meta" regardless but it is less of a problem now than what it was. Party finders were class locked more often to having a Dragoon, bard in the party more than often. You could be a skilled RDM but it wouldn't matter. I've rarely come across people not using their tank stance, most players I've seen pop it on after a couple of hits or as soon as the dungeon begins. Sometimes I "Might" see it if they have a recent returning player icon or a sprout icon above their heads, in that case it's perfectly normal, they could just need a reminder or a pat on the back about it. MSQ dungeon if you're talking about the Praetorium or the other one, you're only level 50. There's not much of a kit available at your class level. All the dungeons that you unlock from the MSQ are very easy and quick to learn them, I don't think I've ran into a party that I've had a problem with completing it. Not saying you're just making all this up, just in my personal experience is all.
I'm not talking about specifically MSQ roulette, I mean everything to progress through the MSQ. Also if time is the only difference in me getting wolf marks from having to try and win vs basically doing nothing and losing.... then what's the point of trying? Just queue in and get the thing, it'll be a couple times but, you still get what you want regardless? I've seen tanks who act as though they need to toggle their stance for swaps, toggle them mid pull, or for some reason turn them off mid dungeon and don't understand why their healer is being attacked by 5 different things at once.

take the 100 pvp wins for the new frontlines mount. It's 1/3 you get a team of people who genuinely want to try and win that actually do... so you just queue on a whim that you're on that side, and regardless of your effort, you either get it or don't. Now, assume the reward was based off of say, doing an accumulated amount of damage while in frontlines or for getting 1000 kills. THEN you'd notice people who want that mount would be actively trying to get it by TRYING to accomplish the feat. If you get it regardless of your effort, it's not really an achievement is it? It's more of a "it happened.... here ya go".

Also I won't start on the level/MSQ skips, I've always believed those should be restricted to accounts that have already progressed through the main story at least once. Or who have at least one character a a minimum level requirement to buy a skip. Im not against them and I don't find them pay to win, but they definitely don't help with people "not learning".