Holy Knight - Hammer/Mace - Dps
Chemist - healer
Time Mage - dot king- range dps
No Tank
Holy Knight - Hammer/Mace - Dps
Chemist - healer
Time Mage - dot king- range dps
No Tank
BST with 3 different functioning pets that you can change the skin of with monsters out in the world, similar to SMNOn top of another healer of some kind.
My guess is BST beastmaster utilizing ranjeet styled fusion attacks with a whip or axes as a melee class. Although some people would hate not getting to "catch" your pets klid hope it was implemented similar to summoners egi's so it wasnt a limited job like blue.
there, a beast master that works in the confines of the games systems without making it a limited job and making many people unhappy
I guess no new healer because they need to balance the 3 others first... or something like that.
But you will surely get more DPS because we need more of these and maybe a limited job because why not.
Larek Darkholme @ Ragnarok
I'm specifically advising against that to avoid people getting their hopes up only to be disappointed because they've specifically said that they're going to be cutting off new jobs in the future. You can act like they didn't say that and that they'll totally add two new jobs to the next expansion, but you'd be ignoring some fairly significant evidence to the contrary.People will continue holding expectations of new jobs until the day the devs say "We can't anymore." (Hell, probably even after, but at least at that point we'll have a definitive source saying "no, absolutely not.")
As I said before, the addition of new jobs has been a huge part of their marketing for each expansion.
What they've done before for each expansion doesn't really matter when it comes to what they intend to do for a new expansion, when again, they've definitively signaled that they are going to be scaling back on what they'll be adding in terms of new jobs. They've probably already taken into account the cost benefit of adding new jobs as it relates to how it adds to their own workload compared to what they'd get out of adding more and found it better to be more conservative. They wouldn't have told people to manage their expectations otherwise.
And honestly new jobs really hasn't been a huge part of the actual marketing, that's usually reserved for whatever the given poster job is. Dragoon and Dark Knight both featured heavily in the actual marketing of Heavensward and Shadowbringers. The closest a new job has come to being heavily marketed was Samurai in Stormblood and the general consensus was the actual trailer was made worse for it being half devoted to being a Samurai reveal... and the Majority of the promotional material featured Zenos instead of Samurai or even Monk. As far as actual marketing goes the actual huge part of marketing is "Guy in cool looking armor". New jobs are pretty minor in the grand scheme of things, basically amounting to little more than a bullet point in the marketing. They only act as a selling point to the people within this games ecosystem who are probably going to buy the new expansion anyway.
Last edited by SpeckledBurd; 05-09-2020 at 03:16 AM. Reason: grammar and spelling
I think there will be only 1 new job in the next expansion and it will be a healer job.
Nearing the end as in they’re having a harder and harder time even just managing new weapon designs for all the jobs was the point they made.
I don’t believe this is going to be no new jobs next expansion, but they have already stated that we will be seeing expansions without more jobs being added. This was where my prediction went toward giving every gear set four jobs that use it and ending job additions there.
So:
4 tanks
4 healers
4 scouting/aiming
4 casting
4 striking/maiming
20 jobs in the game, at least from my perspective, seems like more than enough to give people options to play around.
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