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  1. #1
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Taranok View Post
    In my opinion, the shadowbringers machinist is the best machinist has been. And I actually liked, though didn't main, MCH back in HW. Granted, I had a 15ms ping instead of the 80-110ms ping I have now, but that's a topic unto itself. The big thing is that it has a coherent direction and focus. Sure, it was dumbed down, but a lot of that dumbing down was busywork that made the class especially inaccessible, as well as streamlining a really, really dumb part of the rotation.

    Additionally, Machinist (still) has the best pets in the game. Namely, they're fire and forget, cannot drop GCDs unless the boss jumps, which you have a button you can push to make up some of the DPS loss from that anyways, win win win. Meanwhile, over in summoner-land......
    Got to humbly disagree, I dont understand why the pets still being "fire and forget" is a good thing when thats the main complaint people had about rook/bishop autoturrets since you only had to throw them down then forget about them. Queen's difficulty with terrain like E4s and its inability to change targets once set + losing DPS from boss jumps (meaning actual boss movement not downtime) actually make it a downgrade from rook in my opinion.

    Current MCH as you said has been very dumbed down, I dont think battery really interacts with the kit at all so its just a slapped on additional gauge that functions as a DoT which I hope they change in the future so it actually matters to your gameplay.
    I agree that at this point they could remove wildfire and it wouldnt really matter since its became so boring and detatched form the kit.

    Overall the design feels slicker on the job but thats mostly because they removed so much of it that it would actually be HARD for them to make such a basic job feel clunky.
    (even then heatblast spam still feels clunky due to the weaving and time commitment you need to put into dumping 50 gauge)
    (2)

  2. #2
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ayanumi View Post
    I dont understand why the pets still being "fire and forget" is a good thing when thats the main complaint people had about rook/bishop autoturrets since you only had to throw them down then forget about them. Queen's difficulty with terrain like E4s and its inability to change targets once set + losing DPS from boss jumps (meaning actual boss movement not downtime) actually make it a downgrade from rook in my opinion
    In sb you didnt really ignore them, you hypercharged it for damage up on wildfire, overloaded before wf goes off, then sat without turret for some time, and then threw it again until next wildfire. I prefer current queen more tbh, altho i would love to have aoe alternative to it (like bishop autoturret becoming automata king or something). Like it is huge ogcd, instead of taking part of mch's autoattack damage, partially ruining skill speed (and alphascape raid weapon) and just being general nuisance
    (0)

  3. #3
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MyakotApelsia View Post
    In sb you didnt really ignore them, you hypercharged it for damage up on wildfire, overloaded before wf goes off, then sat without turret for some time, and then threw it again until next wildfire. I prefer current queen more tbh, altho i would love to have aoe alternative to it (like bishop autoturret becoming automata king or something). Like it is huge ogcd, instead of taking part of mch's autoattack damage, partially ruining skill speed (and alphascape raid weapon) and just being general nuisance
    It had more interaction sure, but hypercharge and overload were two minute cooldowns, so they werent exactly super interactive.
    (0)

  4. #4
    Player
    Dianoia's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    59
    Character
    Red River
    World
    Balmung
    Main Class
    Ninja Lv 90
    Instead of spamming Heat Blast, make it an ability similar to GNB’s Gnashing Claw/Wicked Fang/Savage Claw that combos off the base 3hit combo when overheated. Seems like an easy fix to the latency issue for Wildfire and the boringness of Heat Blast spam
    (1)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dianoia View Post
    Instead of spamming Heat Blast, make it an ability similar to GNB’s Gnashing Claw/Wicked Fang/Savage Claw that combos off the base 3hit combo when overheated. Seems like an easy fix to the latency issue for Wildfire and the boringness of Heat Blast spam
    Hmm interesting conecpt
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?