Quote Originally Posted by Taranok View Post
In my opinion, the shadowbringers machinist is the best machinist has been. And I actually liked, though didn't main, MCH back in HW. Granted, I had a 15ms ping instead of the 80-110ms ping I have now, but that's a topic unto itself. The big thing is that it has a coherent direction and focus. Sure, it was dumbed down, but a lot of that dumbing down was busywork that made the class especially inaccessible, as well as streamlining a really, really dumb part of the rotation.

Additionally, Machinist (still) has the best pets in the game. Namely, they're fire and forget, cannot drop GCDs unless the boss jumps, which you have a button you can push to make up some of the DPS loss from that anyways, win win win. Meanwhile, over in summoner-land......
Got to humbly disagree, I dont understand why the pets still being "fire and forget" is a good thing when thats the main complaint people had about rook/bishop autoturrets since you only had to throw them down then forget about them. Queen's difficulty with terrain like E4s and its inability to change targets once set + losing DPS from boss jumps (meaning actual boss movement not downtime) actually make it a downgrade from rook in my opinion.

Current MCH as you said has been very dumbed down, I dont think battery really interacts with the kit at all so its just a slapped on additional gauge that functions as a DoT which I hope they change in the future so it actually matters to your gameplay.
I agree that at this point they could remove wildfire and it wouldnt really matter since its became so boring and detatched form the kit.

Overall the design feels slicker on the job but thats mostly because they removed so much of it that it would actually be HARD for them to make such a basic job feel clunky.
(even then heatblast spam still feels clunky due to the weaving and time commitment you need to put into dumping 50 gauge)