Quote Originally Posted by Silver-Strider View Post
The vote kick button is great for those toxic players but since you want constructive criticism, here's a thought.

In addition to the Commendation System, add a Demerit system. At the end of each run, you can either commend someone or demerit them. If a Mentor acquires a certain number of demerits within a specific time frame, their Mentorship status is temporarily revoked for a week (spitballing here, SE can make it however long they wish). After the week is complete, the Demerits are removed from their Commendations and they reacquire Mentor status again. If a Mentor continues this trend, they will, eventually, lose enough commendations to be illegible for Mentorship status and will have to reacquire it the same as anyone wanting to be a mentor.
No. The community has shown countless times that it cannot police itself. A system that allows players to punish others is ripe for abuse. Some would demerit a player who dared criticise them even if said criticism was deserved and nicely said. There are people out there who would demerit simply because they think it's funny.

Quote Originally Posted by Silver-Strider View Post
Trolls can demerit you merely for their own enjoyment but at least there's something to dissuade Toxic Behaviors.
No the demerit system literally hands the players another way to be toxic.

Your idea is nice on paper but it will never work because frankly people suck.

The best way to filter out "bad" mentors is to make it far more difficult and time consuming to become a mentor. Too many have the crown because they want a mount and have no interest in being helpful. A lot of those people wouldn't bother if they thought it took too long and/or was too much effort to even become a mentor.

Again I suggest a more advanced version of the Novice Hall that mentors would need to pass as part of the requirements. I personally know some mentors who would actually struggle with the following:

Quote Originally Posted by Penthea View Post
There should also be an advanced form of the Novice Hall that you must pass in order to become a mentor. It would need to be a place where you get synced to specific stats that guarantee that the combat would present some degree of challenge. It would test more advanced mechanics every mentor should know: stack markers, proximity aoe markers, bosses with animations for attacks but no telegraphs, using line of sight to avoid attacks, how to use all the role actions, and so on.

That wouldn't be too difficult to introduce considering it would be using game mechanics that already exist and it's expanding on an already existing feature.