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  1. #1
    Player
    Kenky's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    380
    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Psytic View Post
    I played Mnk to 74 and gave up what annoyed me was trying to keep grease lightening up I find it to be an annoying mechanic.
    Sorry. But how is GL hard to keep up? You legit don't need to do anything but complete a combo. You don't even need to do the positionals, just hit the target. Sure, out of combat runs will make you lose it and Anatman was an ATTEMPT at trying to solve the downtime in fights. (Sustaining your GL stacks, but locking you in place. Not even allowed to move the camera. Though that fails in Dungeons, it's okay in trials)

    Infact, the 16 seconds you have to hit -three- buttons is pretty forgiving. Not to mention if you Fist-Swap (Fire until GL3, then Wind for the 4th), you won't really be able to lose them unless your tank is moving at the speed of a snail.

    FoF increases damage, FoW increases movement speed per stack. So full GL means you're faster than a NIN.

    EDIT: Personally, I think MNK is in an "Okay" place where it is now. Certainly could use a bit of a tune-up, but at the same time. With the 5.1 rework, it has gone from a tedious chore to level. To actually fun to play (for some people, myself included).
    Just wish the damage-gap between Monk and Samurai wasn't so huge. I get that Monk is more-so for the team support (Brotherhood, Mantra, etc) but it still feels weak when comparing them to other DPS. Plenty of people just want to brute-force their way through content and the only way to do that is to hit harder than you get hit. That's not a good mentality. Not in Shadowbringers.

    If you have to ask "Why Shadowbringers?" it's simple. A small group of adds can kill your entire group if you're not paying attention. Several mobs in every dungeon has a heavy-hitter that has no wind-up or tellegraph. So your Tank goes from full health to "where'smyhp?!" panic in under a GCD.
    (1)
    Last edited by Kenky; 01-26-2020 at 08:15 PM.

  2. #2
    Player
    Psytic's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Ezra Thorne
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kenky View Post
    Sorry. But how is GL hard to keep up? You legit don't need to do anything but complete a combo. You don't even need to do the positionals, just hit the target. Sure, out of combat runs will make you lose it and Anatman was an ATTEMPT at trying to solve the downtime in fights. (Sustaining your GL stacks, but locking you in place. Not even allowed to move the camera. Though that fails in Dungeons, it's okay in trials)

    Infact, the 16 seconds you have to hit -three- buttons is pretty forgiving. Not to mention if you Fist-Swap (Fire until GL3, then Wind for the 4th), you won't really be able to lose them unless your tank is moving at the speed of a snail.

    FoF increases damage, FoW increases movement speed per stack. So full GL means you're faster than a NIN.

    EDIT: Personally, I think MNK is in an "Okay" place where it is now. Certainly could use a bit of a tune-up, but at the same time. With the 5.1 rework, it has gone from a tedious chore to level. To actually fun to play (for some people, myself included).
    Just wish the damage-gap between Monk and Samurai wasn't so huge. I get that Monk is more-so for the team support (Brotherhood, Mantra, etc) but it still feels weak when comparing them to other DPS. Plenty of people just want to brute-force their way through content and the only way to do that is to hit harder than you get hit. That's not a good mentality. Not in Shadowbringers.

    If you have to ask "Why Shadowbringers?" it's simple. A small group of adds can kill your entire group if you're not paying attention. Several mobs in every dungeon has a heavy-hitter that has no wind-up or tellegraph. So your Tank goes from full health to "where'smyhp?!" panic in under a GCD.
    Its not that its hard I just don't find it a fun or compelling mechanic and most of the player base must feel the same way or more people would be playing monk. They could just work around elemental stances and a naturally lower GCD and get rid of grease lightening if it were up to me.
    (0)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Psytic View Post
    Its not that its hard I just don't find it a fun or compelling mechanic and most of the player base must feel the same way or more people would be playing monk. They could just work around elemental stances and a naturally lower GCD and get rid of grease lightening if it were up to me.
    The problem is that while Greased Lightning is ultimately designed as a buff to be maintained, there's nothing that rewards you for doing that like there is with Dragoon earning Life of the Dragon and Nastrond/Stardiver or Black Mage earning Polyglot skills for upkeeping their buffs. Meanwhile there are other jobs that have buffs where upkeep alone is the end goal, but there's stuff on top just the buff to keep them engaging. Ninja doesn't just have Huton, it also has Mudras, Ninki, and several additional cooldowns to track besides those just as Samurai has Kenki, Sens/Iaijutsu, and additional cooldowns with interplays between its systems to track. Monk doesn't have anything close to that, it has one oGCD every 30 seconds in elixir field, and chakra which builds incredibly slowly compared to Ninki or Kenki. In trimming out everything else other than Greased Lightning and not adding anything to replace them or expanding upon it, they've left the job feeling increasingly lacking with each expansion.
    (1)
    Last edited by SpeckledBurd; 01-28-2020 at 10:33 AM.

  4. #4
    Player
    Psytic's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Ezra Thorne
    World
    Zalera
    Main Class
    Summoner Lv 90
    They could expand on elements and stances I personally don't find grease lightening to be fun.
    (1)