Quote Originally Posted by Duelle View Post
I think we have a misunderstanding here. Accomplice's procs increase your Stealth level, not generate Upper Hand charges. The idea is that your accomplice is keeping the target busy, making it easier for the target to lose track of you. Stealth level isn't about being invisible so much as the enemy not being able to track you in the chaos of battle.

Upper Hand charges are only generated from your attacks (at lv80 its 10% chance for all weaponskills, 15% chance if executed from the rear of the target), Runaround, Underhanded Tactics, and Sneak Attack (provided you use it while under the effect of Minor, Major or Complete Obfuscation). You do bring up some good points on the frequency of Upper Hand proccing at a reasonable rate, so I'll look into raising the proc rate or doing something like allowing auto-attacks to also proc charges of Upper Hand.
True. I guess I could just allow suspension of disbelief to come into play. I was concerned that if I did something like "Steal Attack Power", someone would be bound to ask why the mob doesn't have a penalty to damage dealt for the duration to show the THF stole that target's attack power to boost themselves.

Once again, thank you for the feedback.
I'd probably be that someone.

Though, as long as the theft were, say, item-based -- where the numerous flavor texts and icons for an effect each show an easily understood symbol in common (for Attack Power Up, etc) -- no one would likely question how you managed to literally steal an enemy's muscle mass or why that theft didn't cost the enemy anything at present. Only problem would then be the old "But, but, items are for Chemist alone!" (since Machinist has certainly never used, say, a grenade)...