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Thread: FATES!

  1. #11
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    DumdogsWorld's Avatar
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    W'kohrahx Tia
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    It might be reasonable to reward tomestones if you do it enough, but 5 tomestones is way too high.

    That would mean that 20 fates gives 100 tomestones, which is about what you get for doing a combined leveling roulette, expert roulette, and main scenario roulette. You can burn through 20 fates extremely fast, even in max-level zones like The Tempest.

    Making it more like 1 tomestone for a fate is much more reasonable.
    (1)

  2. #12
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    StriderShinryu's Avatar
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    Alexalea Snowsong
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    It definitely does feel like the reward for FATEs is a little lacking, and I'm not really sure the Shared FATE system really did anything to fix the problem as it is. Maybe if the vendors opened up by higher shared FATE ranks had more meaningful items. Still, I can understand that it must be difficult to balance. If they make FATEs too rewarding then everyone would do nothing but FATE train and that wouldn't be good for any of the content that's not FATEs which just ends up shifting the problem.
    (0)

  3. #13
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    WrenElessedil's Avatar
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    Wren Elessedil
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    Leviathan
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    Quote Originally Posted by DumdogsWorld View Post
    It might be reasonable to reward tomestones if you do it enough, but 5 tomestones is way too high.

    That would mean that 20 fates gives 100 tomestones, which is about what you get for doing a combined leveling roulette, expert roulette, and main scenario roulette. You can burn through 20 fates extremely fast, even in max-level zones like The Tempest.

    Making it more like 1 tomestone for a fate is much more reasonable.
    An expert dungeon outside of roulette gives 50 tomestones for typically about 20 minutes of work. Maybe 3 tomestones for a FATE would be better, but 5 is really not that much in comparison to running dungeons, and 1 would make them still pointless.
    (1)

  4. #14
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    DumdogsWorld's Avatar
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    Quote Originally Posted by WrenElessedil View Post
    An expert dungeon outside of roulette gives 50 tomestones for typically about 20 minutes of work. Maybe 3 tomestones for a FATE would be better, but 5 is really not that much in comparison to running dungeons, and 1 would make them still pointless.
    Except people would not just do one fate and call it quits. They would spam them. The little insignificant single-digit number would add up really fast. You don't want to challenge the in-place incentives to run actual dungeons and roulettes for tomestones. Other sources are supposed to be additional 'trickle' sources and nothing more.
    (1)

  5. #15
    Player
    Tlamila's Avatar
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    Ainslie Tinley
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    Paladin Lv 90
    Quote Originally Posted by DumdogsWorld View Post
    It might be reasonable to reward tomestones if you do it enough, but 5 tomestones is way too high.

    That would mean that 20 fates gives 100 tomestones, which is about what you get for doing a combined leveling roulette, expert roulette, and main scenario roulette. You can burn through 20 fates extremely fast, even in max-level zones like The Tempest.

    Making it more like 1 tomestone for a fate is much more reasonable.
    1 single expert roulette gives you 100 (I could be wrong by 10 or something), and takes less than doing 20 fates. So it doesn't really seem unbalanced to me, to give 5. Maybe something less, but 1 is ridicolous.
    (2)

  6. #16
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    Jijifli's Avatar
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    Jijifli Kokofli
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    Quote Originally Posted by DumdogsWorld View Post
    It might be reasonable to reward tomestones if you do it enough, but 5 tomestones is way too high.

    That would mean that 20 fates gives 100 tomestones, which is about what you get for doing a combined leveling roulette, expert roulette, and main scenario roulette. You can burn through 20 fates extremely fast, even in max-level zones like The Tempest.

    Making it more like 1 tomestone for a fate is much more reasonable.
    Just to take note here, it takes 396 fates to rank 3 cap all of the ShB zones.

    Are you saying it should take more fates to weekly cap doing this method than it does to completely finish capping all the fate zone levels (which was meant to be content to keep fates from dying which, surprise, people stopped doing once they capped it.)
    (0)

  7. #17
    Player
    Brightamethyst's Avatar
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    Jenna Starsong
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    Goblin
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    Scholar Lv 100
    What they should really do is add a few tomes/scrips to the exp granting challenge logs at max level. Gives capped out people a reason to care about them and makes everyone else feel less bad about accidentally completing one on a level 80.
    (3)

  8. #18
    Player
    Alacran's Avatar
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    Maeror Montealvo
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    Sargatanas
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    Dark Knight Lv 100
    I have had a few ideas concerning FATE's for awhile, none too original, but possibly beneficial to the overall system. However i hate stating new threads so... meh.

    FATE scaling due to inactivity/ area Boss FATE's: The premise is simple, if a certain number of FATE's are failed in any given area, FATE's progressively get harder in that given area, if FATE's are done with certain objectives completed the chance of A boss FATE being summoned is increased.

    Boss FATE rewards: Galmour is the true end game, why more FATE's don't hand out more glamour items is beyond me. There would be much more participation in any given FATE if progression is made to the acquiring a glamour set themed for a given area. Same goes for barding. No reason not to add a few options for our feathered friends. Should an area progress to the point where boss FATE's are spawning, why not hand out smaller tome rewards for high level players? FATE's should be prioritized to gain the most player attention.

    As stated before neither of these ideas are original, some are already used in game, the issue is that they are not used in ARR areas and only partially in 3.0/ 4.0 respectively. Retro actively fixing this should be a priority, as it would give a much needed impression of a certain amount of activity in terms of player interactions in the greater living world. Something very important to mmo's, particularly for newer players.
    (0)

    "Nemo me impune lacessit."

  9. #19
    Player
    DumdogsWorld's Avatar
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    W'kohrahx Tia
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    Balmung
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    Quote Originally Posted by Jijifli View Post
    Are you saying it should take more fates to weekly cap doing this method than it does to completely finish capping all the fate zone levels (which was meant to be content to keep fates from dying which, surprise, people stopped doing once they capped it.)
    Yes. Getting tomestones via fates would be similar to getting exp from killing mobs in the open world. It's fine to exist, but it should not be practical to use without also using the current methods of getting tomestones.
    (1)

  10. 01-25-2020 08:14 PM

  11. #20
    Player
    Jandor's Avatar
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    Tal Young
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    Cerberus
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    Gunbreaker Lv 100
    Quote Originally Posted by Sated View Post
    The participation on FATEs seems kinda wonky... to have the cap be obtainable only through FATEs might cause some efficiency issues but maybe if they added tomes as a reward to the weekly FATE Challenges they could be supplemental content for weekly cap.
    Reward for weekly FATE challenges seems appropriate. I see people comparing spamming FATEs for tomes to expert roulette, but you can only do expert once a day.
    (0)

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