So after going through the whole thing, I admit I quite like the rendition you've made of this class, you should maybe emphasize more the similarities between Upper Hand and Gunbreaker's cartridge as they're basically the same for me, except you don't obtain them the same way.
I'm trying to figure out the way you could use the job gauge of the job now, the only two things that could be worth tracking are Upper Hand and Obfuscation levels so two different thing, which is what most job gauge have nowadays so it's all good.
As for the accomplice procs, I think the proc chances may be a little high tbh, although I quite like the increased chances in case of missed proc, but this could lead to wasted ressources as well, which is a thing that Square is really carefull about. Wasting ressource is always a bad thing but you always have the option of avoiding it if you play well enough, so if you don't have a way to "waste" an upper hand proc off gcd, I don't think that the 100% proc chance can be a good thing.
I quite like the fact that you only buff the damage from your accomplice and not your own damage as well, and the stealing spell is really well thought. Although from a technical standpoint, you gotta figure out a way to make True North work with it.
As for the 10% determination buff, this is imo a bit of an arbitrary choice, I'd like to know why you chose this stat to be enhanced, by 10% for 20sec. I fail to see how big of a damage buff this could be, but I always sucked at math and stats.![]()

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Keep up the good work


