Seems you took that personally for some reason. As for coming up with something sensible and unique, we already had that in 1.0. Certain weapon skills had hidden effects if used on enemies at certain times. Example: hitting a skeleton with Concussive Blow would knock off their skull, reducing its accuracy and providing a chance at a drop (I farmed Skull Eyepatches that way to make money in the early days). I feel that is much better way of adding to combat than just simply attacking from the side or from behind. It rewards skilled play and requires timing and luck. As it stands we just get bigger numbers and looking like we can't decide where to attack from.
Again not sure why you took issue with my opinion, but feel free to read my signature. Peace out you strange little person.